Started Rewriting Packet Handling
Started rewriting our packet handling code. Deleted PacketHandler in favor of using sided (Server-, Client-) packet handlers to make it easier to follow what's going on in our code. Added some event-based handling of updates which greatly simplified signaling that data needs to be sent, but it's not completely done yet.
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@@ -74,13 +74,11 @@ import cpw.mods.fml.relauncher.Side;
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@Mod(modid = mod_pocketDim.modid, name = "Dimensional Doors", version = mod_pocketDim.version)
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@NetworkMod(clientSideRequired = true, serverSideRequired = false,
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@NetworkMod(clientSideRequired = true, serverSideRequired = false, connectionHandler=ConnectionHandler.class,
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clientPacketHandlerSpec =
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@SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ClientPacketHandler.class),
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@SidedPacketHandler(channels = {PacketConstants.CHANNEL_NAME}, packetHandler = ClientPacketHandler.class),
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serverPacketHandlerSpec =
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@SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ServerPacketHandler.class),
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channels={"DimDoorPackets"}, packetHandler = PacketHandler.class, connectionHandler=ConnectionHandler.class)
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@SidedPacketHandler(channels = {PacketConstants.CHANNEL_NAME}, packetHandler = ServerPacketHandler.class))
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public class mod_pocketDim
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{
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