Started Rewriting Packet Handling
Started rewriting our packet handling code. Deleted PacketHandler in favor of using sided (Server-, Client-) packet handlers to make it easier to follow what's going on in our code. Added some event-based handling of updates which greatly simplified signaling that data needs to be sent, but it's not completely done yet.
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@@ -1,16 +1,13 @@
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package StevenDimDoors.mod_pocketDim.dungeon;
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import java.io.FileNotFoundException;
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import java.io.Serializable;
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import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonType;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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import StevenDimDoors.mod_pocketDim.schematic.InvalidSchematicException;
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public class DungeonData implements Serializable
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public class DungeonData
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{
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private static final long serialVersionUID = -5624866366474710161L;
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private final int weight;
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private final boolean isOpen;
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private final boolean isInternal;
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