Started Rewriting Packet Handling
Started rewriting our packet handling code. Deleted PacketHandler in favor of using sided (Server-, Client-) packet handlers to make it easier to follow what's going on in our code. Added some event-based handling of updates which greatly simplified signaling that data needs to be sent, but it's not completely done yet.
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@@ -4,6 +4,8 @@ import java.io.Serializable;
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public class Point3D implements Serializable {
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private static final long serialVersionUID = -9044026830605287190L;
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private int x;
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private int y;
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private int z;
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