fixed chest crash and mobelisk spawns
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@@ -955,13 +955,14 @@ public class SchematicLoader
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if(Block.blocksList[blockToReplace] instanceof BlockContainer)
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{
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/**
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TileEntity tile = world.getBlockTileEntity(i+xCooe, j+yCooe, k+zCooe);
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NBTTagCompound tag = this.tileEntityList[index];
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if(tag!=null)
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{
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tile.readFromNBT(tag);
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}
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**/
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