More Progress on Rewrite
Continued fixing things across various classes to make them work with our new core classes.
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@@ -101,10 +101,10 @@ public class mod_pocketDim
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public static mod_pocketDim instance = new mod_pocketDim();
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public static Block transientDoor;
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public static Block ExitDoor;
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public static Block chaosDoor;
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public static Block exitDoor;
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public static Block unstableDoor;
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public static Block blockLimbo;
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public static Block dimDoor;
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public static Block dimensionalDoor;
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public static Block blockDimWall;
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public static Block dimHatch;
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public static Block blockDimWallPerm;
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@@ -184,11 +184,11 @@ public class mod_pocketDim
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blockDimWall = (new BlockDimWall(properties.FabricBlockID, 0, Material.iron)).setLightValue(1.0F).setHardness(0.1F).setUnlocalizedName("blockDimWall");
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blockDimWallPerm = (new BlockDimWallPerm(properties.PermaFabricBlockID, 0, Material.iron)).setLightValue(1.0F).setBlockUnbreakable().setResistance(6000000.0F).setUnlocalizedName("blockDimWallPerm");
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ExitDoor = (new ExitDoor(properties.WarpDoorID, Material.wood)).setHardness(1.0F) .setUnlocalizedName("dimDoorWarp");
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exitDoor = (new ExitDoor(properties.WarpDoorID, Material.wood)).setHardness(1.0F) .setUnlocalizedName("dimDoorWarp");
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blockRift = (BlockRift) (new BlockRift(properties.RiftBlockID, 0, Material.air, properties).setHardness(1.0F) .setUnlocalizedName("rift"));
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blockLimbo = (new BlockLimbo(properties.LimboBlockID, 15, Material.iron, properties.LimboDimensionID, decay).setHardness(.2F).setUnlocalizedName("BlockLimbo").setLightValue(.0F));
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chaosDoor = (new ChaosDoor(properties.UnstableDoorID, Material.iron).setHardness(.2F).setUnlocalizedName("chaosDoor").setLightValue(.0F) );
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dimDoor = (new dimDoor(properties.DimensionalDoorID, Material.iron)).setHardness(1.0F).setResistance(2000.0F) .setUnlocalizedName("dimDoor");
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unstableDoor = (new ChaosDoor(properties.UnstableDoorID, Material.iron).setHardness(.2F).setUnlocalizedName("chaosDoor").setLightValue(.0F) );
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dimensionalDoor = (new dimDoor(properties.DimensionalDoorID, Material.iron)).setHardness(1.0F).setResistance(2000.0F) .setUnlocalizedName("dimDoor");
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dimHatch = (new dimHatch(properties.TransTrapdoorID, 84, Material.iron)).setHardness(1.0F) .setUnlocalizedName("dimHatch");
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// dimRail = (new DimRail(dimRailID, 88, false)).setHardness(.5F) .setUnlocalizedName("dimRail");
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@@ -206,11 +206,11 @@ public class mod_pocketDim
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GameRegistry.registerWorldGenerator(mod_pocketDim.riftGen);
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GameRegistry.registerBlock(chaosDoor, "Unstable Door");
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GameRegistry.registerBlock(ExitDoor, "Warp Door");
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GameRegistry.registerBlock(unstableDoor, "Unstable Door");
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GameRegistry.registerBlock(exitDoor, "Warp Door");
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GameRegistry.registerBlock(blockRift, "Rift");
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GameRegistry.registerBlock(blockLimbo, "Unraveled Fabric");
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GameRegistry.registerBlock(dimDoor, "Dimensional Door");
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GameRegistry.registerBlock(dimensionalDoor, "Dimensional Door");
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GameRegistry.registerBlock(dimHatch,"Transdimensional Trapdoor");
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GameRegistry.registerBlock(blockDimWallPerm, "Fabric of RealityPerm");
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GameRegistry.registerBlock(transientDoor, "transientDoor");
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@@ -226,11 +226,11 @@ public class mod_pocketDim
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LanguageRegistry.addName(transientDoor , "transientDoor");
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LanguageRegistry.addName(blockRift , "Rift");
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LanguageRegistry.addName(blockLimbo , "Unraveled Fabric");
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LanguageRegistry.addName(ExitDoor , "Warp Door");
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LanguageRegistry.addName(chaosDoor , "Unstable Door");
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LanguageRegistry.addName(exitDoor , "Warp Door");
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LanguageRegistry.addName(unstableDoor , "Unstable Door");
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LanguageRegistry.addName(blockDimWall , "Fabric of Reality");
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LanguageRegistry.addName(blockDimWallPerm , "Eternal Fabric");
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LanguageRegistry.addName(dimDoor, "Dimensional Door");
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LanguageRegistry.addName(dimensionalDoor, "Dimensional Door");
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LanguageRegistry.addName(dimHatch, "Transdimensional Trapdoor");
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LanguageRegistry.addName(itemExitDoor, "Warp Door");
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