Temporary workaround for dungeon resetting
This commit is contained in:
@@ -86,7 +86,7 @@ public class CommandCreateDungeonRift extends DDCommandBase
|
||||
if (result != null)
|
||||
{
|
||||
//Create a rift to our selected dungeon and notify the player
|
||||
//TODO currently crashes
|
||||
//TODO currently crashes, need to create the dimension first
|
||||
dimension = PocketManager.getDimensionData(sender.worldObj);
|
||||
link = dimension.createLink(x, y + 1, z, LinkTypes.DUNGEON);
|
||||
PocketManager.getDimensionData(link.destination().getDimension()).initializeDungeon(x, y + 1, z, orientation,link, result);
|
||||
|
||||
Reference in New Issue
Block a user