Various Fixes

Exit doors are safer now, but only dungeon exit doors will stop you from
falling into liquids.
Doors you place in pockets you make will happily drop you into lava, but
not spawn you inside of it.

Dungeon gateway orientation fix

Removed excess .schematics and fixed one of them.
This commit is contained in:
StevenRS11
2013-08-06 01:12:12 -04:00
parent 1575f5139c
commit 57b6a5efb2
14 changed files with 18 additions and 21 deletions

View File

@@ -76,7 +76,7 @@ public class RiftGenerator implements IWorldGenerator
//Otherwise, create a one-way link and connect to the destination of the first link.
if (link == null)
{
link = new LinkData(world.provider.dimensionId, 0, x, y + 1, z, x, y + 1, z, true, random.nextInt(4));
link = new LinkData(world.provider.dimensionId, 0, x, y + 1, z, x, y + 1, z, true, 0);
link = dimHelper.instance.createPocket(link, true, true);
}
else
@@ -111,7 +111,7 @@ public class RiftGenerator implements IWorldGenerator
{
//Create a two-way link between the upper block of the gateway and a pocket dimension
//That pocket dimension is where we'll start a dungeon!
link = new LinkData(world.provider.dimensionId, 0, x, y + 1, z, x, y + 1, z, true, random.nextInt(4));
link = new LinkData(world.provider.dimensionId, 0, x, y + 1, z, x, y + 1, z, true, 0);
link = dimHelper.instance.createPocket(link, true, true);
//If the current dimension isn't Limbo, build a Rift Gateway out of Stone Bricks