Working with biomes and such, trying to prevent crazy mob spawns

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
This commit is contained in:
StevenRS11
2013-05-10 16:05:11 -04:00
parent e2a486d931
commit 5682e3fc30
7 changed files with 120 additions and 1 deletions

View File

@@ -4,6 +4,7 @@ import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.util.Vec3;
import net.minecraft.world.WorldProvider;
import net.minecraft.world.biome.WorldChunkManagerHell;
import net.minecraft.world.chunk.IChunkProvider;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@@ -19,6 +20,8 @@ public class pocketProvider extends WorldProvider
public pocketProvider()
{
this.hasNoSky=true;
super.worldChunkMgr = new WorldChunkManagerHell(mod_pocketDim.pocketBiome, 0.0F, 0.0F);
}
// @SideOnly(Side.CLIENT)