Working with biomes and such, trying to prevent crazy mob spawns
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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@@ -4,6 +4,7 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.WorldProvider;
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import net.minecraft.world.biome.WorldChunkManagerHell;
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import net.minecraft.world.chunk.IChunkProvider;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@@ -19,6 +20,8 @@ public class pocketProvider extends WorldProvider
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public pocketProvider()
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{
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this.hasNoSky=true;
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super.worldChunkMgr = new WorldChunkManagerHell(mod_pocketDim.pocketBiome, 0.0F, 0.0F);
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}
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// @SideOnly(Side.CLIENT)
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