Working with biomes and such, trying to prevent crazy mob spawns
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
This commit is contained in:
@@ -11,6 +11,7 @@ import net.minecraft.entity.item.EntityItem;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import net.minecraftforge.common.Configuration;
|
||||
import net.minecraftforge.common.DimensionManager;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
@@ -150,6 +151,11 @@ public class mod_pocketDim
|
||||
public static Item itemStabilizedLinkSignature;
|
||||
|
||||
|
||||
public static BiomeGenBase limboBiome;
|
||||
public static BiomeGenBase pocketBiome;
|
||||
|
||||
public static int limboBiomeID;
|
||||
public static int pocketBiomeID;
|
||||
|
||||
public static PlayerRespawnTracker tracker= new PlayerRespawnTracker();
|
||||
|
||||
@@ -311,6 +317,8 @@ public class mod_pocketDim
|
||||
|
||||
this.riftSpreadFactor = config.get("Int", "How many times a rift can spread- 0 prevents rifts from spreading at all. I dont recommend putting it highter than 5, because its rather exponential. ", 3).getInt();
|
||||
|
||||
this.limboBiomeID=config.get("Int", "Biome ID for Limbo-", 217).getInt();
|
||||
this.pocketBiomeID=config.get("Int", "Biome ID for Pockets-", 218).getInt();
|
||||
|
||||
config.save();
|
||||
|
||||
@@ -346,6 +354,8 @@ public class mod_pocketDim
|
||||
itemRiftBlade = (new ItemRiftBlade(itemRiftBladeID, Material.iron)).setUnlocalizedName("ItemRiftBlade");
|
||||
itemStabilizedLinkSignature = (new ItemStabilizedRiftSignature(itemStabilizedLinkSignatureID)).setUnlocalizedName("itemStabilizedRiftSig");
|
||||
|
||||
this.limboBiome= (new BiomeGenLimbo(this.limboBiomeID) );
|
||||
this.pocketBiome= (new BiomeGenPocket(this.pocketBiomeID));
|
||||
|
||||
proxy.loadTextures();
|
||||
proxy.registerRenderers();
|
||||
@@ -405,6 +415,10 @@ public class mod_pocketDim
|
||||
GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimDoor");
|
||||
GameRegistry.registerTileEntity(TileEntityRift.class, "TileEntityRift");
|
||||
|
||||
|
||||
//GameRegistry.addBiome(this.limboBiome);
|
||||
//GameRegistry.addBiome(this.pocketBiome);
|
||||
|
||||
if(this.enableIronDimDoor)
|
||||
{
|
||||
GameRegistry.addRecipe(new ItemStack(itemDimDoor, 1), new Object[]
|
||||
|
||||
Reference in New Issue
Block a user