Working with biomes and such, trying to prevent crazy mob spawns

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
This commit is contained in:
StevenRS11
2013-05-10 16:05:11 -04:00
parent e2a486d931
commit 5682e3fc30
7 changed files with 120 additions and 1 deletions

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package StevenDimDoors.mod_pocketDim;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.World;
import net.minecraft.world.WorldType;
import net.minecraft.world.biome.WorldChunkManager;
import net.minecraft.world.gen.layer.GenLayer;
import net.minecraft.world.gen.layer.IntCache;
import net.minecraftforge.common.*;
import net.minecraftforge.event.terraingen.*;
import static net.minecraft.world.biome.BiomeGenBase.*;
public class WorldChunkManagerPocket extends WorldChunkManager
{
}