Working with biomes and such, trying to prevent crazy mob spawns
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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@@ -4,9 +4,9 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.util.ChunkCoordinates;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.EnumGameType;
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import net.minecraft.world.WorldProvider;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.WorldChunkManagerHell;
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import net.minecraft.world.chunk.IChunkProvider;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@@ -28,9 +28,20 @@ public class LimboProvider extends WorldProvider
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public LimboProvider()
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{
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this.hasNoSky=true;
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super.worldChunkMgr = new WorldChunkManagerHell(mod_pocketDim.limboBiome, 0.0F, 0.0F);
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// super.setAllowedSpawnTypes(false, false);
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}
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@Override
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public BiomeGenBase getBiomeGenForCoords(int x, int z)
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{
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return mod_pocketDim.limboBiome;
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}
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public boolean canRespawnHere()
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{
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