Added gold dim doors, fixes
Deleted the sun and adding gold dim doors
This commit is contained in:
52
StevenDimDoors/mod_pocketDim/dungeon/ItemGoldDimDoor.java
Normal file
52
StevenDimDoors/mod_pocketDim/dungeon/ItemGoldDimDoor.java
Normal file
@@ -0,0 +1,52 @@
|
||||
package StevenDimDoors.mod_pocketDim.dungeon;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.World;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.items.BaseItemDoor;
|
||||
|
||||
public class ItemGoldDimDoor extends BaseItemDoor
|
||||
{
|
||||
|
||||
public ItemGoldDimDoor(int itemID, Material material) {
|
||||
super(itemID, material);
|
||||
// TODO Auto-generated constructor stub
|
||||
}
|
||||
|
||||
@SuppressWarnings({ "rawtypes", "unchecked" })
|
||||
@Override
|
||||
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
|
||||
{
|
||||
par3List.add("Similar to a Iron Dim Door");
|
||||
par3List.add("But if present in a pocket dim");
|
||||
par3List.add("it will keep it loaded.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y,
|
||||
int z, int par7, float par8, float par9, float par10)
|
||||
{
|
||||
return tryItemUse(mod_pocketDim.goldDimDoor, stack, player, world, x, y, z, par7, false, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
|
||||
{
|
||||
if (!world.isRemote)
|
||||
{
|
||||
if (tryPlacingDoor(mod_pocketDim.goldDimDoor, world, player, stack) &&
|
||||
!player.capabilities.isCreativeMode)
|
||||
{
|
||||
stack.stackSize--;
|
||||
}
|
||||
}
|
||||
return stack;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user