From 5210de2e71740aafdd7c52e2ad69e2f588f16cc7 Mon Sep 17 00:00:00 2001 From: SenseiKiwi Date: Mon, 7 Apr 2014 09:39:10 -0400 Subject: [PATCH] Hacked PocketBuilder to Generate Mazes Made a minor change to PocketBuilder so that mazes generate instead of regular pocket dimensions. I'm only doing this to test dungeon generation - it'll get switched back once mazes are ready. --- .../StevenDimDoors/mod_pocketDim/world/PocketBuilder.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/main/java/StevenDimDoors/mod_pocketDim/world/PocketBuilder.java b/src/main/java/StevenDimDoors/mod_pocketDim/world/PocketBuilder.java index f26939b..913c282 100644 --- a/src/main/java/StevenDimDoors/mod_pocketDim/world/PocketBuilder.java +++ b/src/main/java/StevenDimDoors/mod_pocketDim/world/PocketBuilder.java @@ -465,6 +465,7 @@ public class PocketBuilder Point3D door = new Point3D(x, y, z); BlockRotator.transformPoint(center, door, orientation - BlockRotator.EAST_DOOR_METADATA, door); + /* //Build the outer layer of Eternal Fabric buildBox(world, center.getX(), center.getY(), center.getZ(), (size / 2), properties.PermaFabricBlockID, false, 0); @@ -474,8 +475,9 @@ public class PocketBuilder buildBox(world, center.getX(), center.getY(), center.getZ(), (size / 2) - layer, properties.FabricBlockID, layer < (wallThickness - 1) && properties.TNFREAKINGT_Enabled, properties.NonTntWeight); } + */ - //MazeBuilder.generate(world, x, y, z, random); + MazeBuilder.generate(world, x, y, z, random); //Build the door int doorOrientation = BlockRotator.transformMetadata(BlockRotator.EAST_DOOR_METADATA, orientation - BlockRotator.EAST_DOOR_METADATA + 2, properties.DimensionalDoorID);