Finishing Textures

This commit is contained in:
StevenRS11
2013-11-06 19:30:39 -05:00
parent bef91e2ce6
commit 51ee6d9c5e
45 changed files with 112 additions and 31 deletions

View File

@@ -7,6 +7,7 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
@@ -22,6 +23,9 @@ public class RenderTransTrapdoor extends TileEntitySpecialRenderer
{
private FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16);
private static DDProperties properties = null;
private ResourceLocation riftPath= new ResourceLocation(mod_pocketDim.modid+":/RIFT.png");
private ResourceLocation warpPath= new ResourceLocation(mod_pocketDim.modid+":/WARP.png");
public RenderTransTrapdoor()
{
@@ -62,8 +66,7 @@ public class RenderTransTrapdoor extends TileEntitySpecialRenderer
if (count == 0)
{
this.bindTextureByName("/RIFT.png");
// move files into assets/modid and change to new ResourceLocation(modid:/RIFT.png)
this.bindTexture(riftPath);
var17 = 0.1F;
var15 = 25.0F;
var16 = 0.125F;
@@ -73,7 +76,7 @@ public class RenderTransTrapdoor extends TileEntitySpecialRenderer
if (count == 1)
{
this.bindTextureByName("/WARP.png");
this.bindTexture(warpPath);
// move files into assets/modid and change to new ResourceLocation(modid:/WARP.png)
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);