Created build.gradle

Restructured folder structure for ForgeGradle

Signed-off-by: deathrat <deathrat43@gmail.com>
This commit is contained in:
deathrat
2013-12-17 03:35:59 -05:00
parent 602b55111f
commit 505b182af9
335 changed files with 38 additions and 29 deletions

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package StevenDimDoors.mod_pocketDimClient;
import StevenDimDoors.mod_pocketDim.PacketConstants;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDim.util.Point4D;
import StevenDimDoors.mod_pocketDim.watcher.ClientDimData;
import StevenDimDoors.mod_pocketDim.watcher.ClientLinkData;
import StevenDimDoors.mod_pocketDim.watcher.IUpdateSource;
import StevenDimDoors.mod_pocketDim.watcher.IUpdateWatcher;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.network.IPacketHandler;
import cpw.mods.fml.common.network.Player;
import java.io.ByteArrayInputStream;
import java.io.DataInputStream;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraft.server.integrated.IntegratedServer;
public class ClientPacketHandler implements IPacketHandler, IUpdateSource
{
private IUpdateWatcher<ClientLinkData> linkWatcher;
private IUpdateWatcher<ClientDimData> dimWatcher;
public ClientPacketHandler()
{
PocketManager.getWatchers(this);
}
@Override
public void registerWatchers(IUpdateWatcher<ClientDimData> dimWatcher, IUpdateWatcher<ClientLinkData> linkWatcher)
{
this.dimWatcher = dimWatcher;
this.linkWatcher = linkWatcher;
}
@Override
public void onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player)
{
// TODO: Is this even necessary? I'm not convinced we can receive packets from other channels anyway!
if (!packet.channel.equals(PacketConstants.CHANNEL_NAME))
return;
//Checking memory connection wasnt working for some reason, but this seems to work fine.
if (FMLCommonHandler.instance().getMinecraftServerInstance() instanceof IntegratedServer)
return;
try
{
DataInputStream input = new DataInputStream(new ByteArrayInputStream(packet.data));
byte packetID = input.readByte();
switch (packetID)
{
case PacketConstants.CLIENT_JOIN_PACKET_ID:
PocketManager.readPacket(input);
break;
case PacketConstants.CREATE_DIM_PACKET_ID:
dimWatcher.onCreated( ClientDimData.read(input) );
break;
case PacketConstants.CREATE_LINK_PACKET_ID:
linkWatcher.onCreated( ClientLinkData.read(input) );
break;
case PacketConstants.DELETE_DIM_PACKET_ID:
dimWatcher.onDeleted( ClientDimData.read(input) );
break;
case PacketConstants.DELETE_LINK_PACKET_ID:
linkWatcher.onDeleted( ClientLinkData.read(input) );
break;
}
}
catch (Exception e)
{
System.err.println("An exception occurred while processing a data packet:");
e.printStackTrace();
}
}
}

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package StevenDimDoors.mod_pocketDimClient;
import net.minecraft.src.ModLoader;
import StevenDimDoors.mod_pocketDim.CommonProxy;
import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityTransTrapdoor;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.client.registry.RenderingRegistry;
public class ClientProxy extends CommonProxy
{
@Override
public void registerRenderers()
{
//MinecraftForgeClient.preloadTexture(BLOCK_PNG);
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDimDoor.class, new RenderDimDoor());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTransTrapdoor.class, new RenderTransTrapdoor());
//This code activates the new rift rendering, as well as a bit of code in TileEntityRift
//ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRift.class, new RenderRift());
//MinecraftForgeClient.preloadTexture(RIFT2_PNG);
RenderingRegistry.registerEntityRenderingHandler(MobMonolith.class, new RenderMobObelisk(.5F));
}
@Override
public void loadTextures()
{
}
@Override
public void printStringClient(String string)
{
ModLoader.getMinecraftInstance().ingameGUI.getChatGUI().printChatMessage(string);
}
}

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package StevenDimDoors.mod_pocketDimClient;
import java.util.EnumSet;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;
import cpw.mods.fml.common.ITickHandler;
import cpw.mods.fml.common.TickType;
public class ClientTickHandler implements ITickHandler
{
@Override
public void tickStart(EnumSet<TickType> type, Object... tickData) {}
@Override
public void tickEnd(EnumSet<TickType> type, Object... tickData)
{
if (type.equals(EnumSet.of(TickType.RENDER)))
{
onRenderTick();
}
else if (type.equals(EnumSet.of(TickType.CLIENT)))
{
GuiScreen guiscreen = Minecraft.getMinecraft().currentScreen;
if (guiscreen != null)
{
onTickInGUI(guiscreen);
} else {
onTickInGame();
}
}
}
@Override
public EnumSet<TickType> ticks()
{
return EnumSet.of(TickType.RENDER, TickType.CLIENT);
// In my testing only RENDER, CLIENT, & PLAYER did anything on the client side.
// Read 'cpw.mods.fml.common.TickType.java' for a full list and description of available types
}
@Override
public String getLabel() { return null; }
public void onRenderTick()
{
//System.out.println("onRenderTick");
//TODO: Your Code Here
}
public void onTickInGUI(GuiScreen guiscreen)
{
//System.out.println("onTickInGUI");
//TODO: Your Code Here
}
public void onTickInGame()
{
//System.out.println("onTickInGame");
//TODO: Your Code Here
}
}

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package StevenDimDoors.mod_pocketDimClient;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import net.minecraft.client.particle.EffectRenderer;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ClosingRiftFX extends EntityFX
{
private int field_92049_a = 160;
private boolean field_92054_ax;
private boolean field_92048_ay;
private final EffectRenderer field_92047_az;
private float field_92050_aA;
private float field_92051_aB;
private float field_92052_aC;
private boolean field_92053_aD;
public ClosingRiftFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, EffectRenderer par14EffectRenderer)
{
super(par1World, par2, par4, par6);
this.motionX = par8;
this.motionY = par10;
this.motionZ = par12;
this.field_92047_az = par14EffectRenderer;
this.particleScale *= .55F;
this.particleMaxAge = 30 + this.rand.nextInt(16);
this.noClip = true;
}
public void func_92045_e(boolean par1)
{
this.field_92054_ax = par1;
}
public void func_92043_f(boolean par1)
{
this.field_92048_ay = par1;
}
public void func_92044_a(int par1)
{
float var2 = ((par1 & 16711680) >> 16) / 255.0F;
float var3 = ((par1 & 65280) >> 8) / 255.0F;
float var4 = ((par1 & 255) >> 0) / 255.0F;
float var5 = 1.0F;
this.setRBGColorF(var2 * var5, var3 * var5, var4 * var5);
}
public void func_92046_g(int par1)
{
this.field_92050_aA = ((par1 & 16711680) >> 16) / 255.0F;
this.field_92051_aB = ((par1 & 65280) >> 8) / 255.0F;
this.field_92052_aC = ((par1 & 255) >> 0) / 255.0F;
this.field_92053_aD = true;
}
/**
* returns the bounding box for this entity
*/
@Override
public AxisAlignedBB getBoundingBox()
{
return null;
}
/**
* Returns true if this entity should push and be pushed by other entities when colliding.
*/
@Override
public boolean canBePushed()
{
return false;
}
@Override
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
if (!this.field_92048_ay || this.particleAge < this.particleMaxAge / 3 || (this.particleAge + this.particleMaxAge) / 3 % 2 == 0)
{
this.doRenderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
}
}
public void doRenderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
float var8 = super.particleTextureIndexX % 16 / 16.0F;
float var9 = var8 + 0.0624375F;
float var10 = this.particleTextureIndexX / 16 / 16.0F;
float var11 = var10 + 0.0624375F;
float var12 = 0.1F * this.particleScale;
float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * par2 - interpPosX);
float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * par2 - interpPosY);
float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * par2 - interpPosZ);
float var16 = 0.8F;
if (PocketManager.getDimensionData(worldObj).isPocketDimension())
{
var16 = 0.4F;
}
par1Tessellator.setColorRGBA_F(this.particleRed * var16, this.particleGreen * var16, this.particleBlue * var16, (float) .7);
par1Tessellator.addVertexWithUV(var13 - par3 * var12 - par6 * var12, var14 - par4 * var12, var15 - par5 * var12 - par7 * var12, var9, var11);
par1Tessellator.addVertexWithUV(var13 - par3 * var12 + par6 * var12, var14 + par4 * var12, var15 - par5 * var12 + par7 * var12, var9, var10);
par1Tessellator.addVertexWithUV(var13 + par3 * var12 + par6 * var12, var14 + par4 * var12, var15 + par5 * var12 + par7 * var12, var8, var10);
par1Tessellator.addVertexWithUV(var13 + par3 * var12 - par6 * var12, var14 - par4 * var12, var15 + par5 * var12 - par7 * var12, var8, var11);
}
/**
* Called to update the entity's position/logic.
*/
@Override
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
if (this.particleAge > this.particleMaxAge / 2)
{
this.setAlphaF(1.0F - ((float)this.particleAge - (float)(this.particleMaxAge / 2)) / this.particleMaxAge);
if (this.field_92053_aD)
{
this.particleRed += (this.field_92050_aA - this.particleRed) * 0.2F;
this.particleGreen += (this.field_92051_aB - this.particleGreen) * 0.2F;
this.particleBlue += (this.field_92052_aC - this.particleBlue) * 0.2F;
}
}
this.setParticleTextureIndex(this.field_92049_a + (7 - this.particleAge * 8 / this.particleMaxAge));
// this.motionY -= 0.004D;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9100000262260437D;
this.motionY *= 0.9100000262260437D;
this.motionZ *= 0.9100000262260437D;
if (this.onGround)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
if (this.field_92054_ax && this.particleAge < this.particleMaxAge / 2 && (this.particleAge + this.particleMaxAge) % 2 == 0)
{
ClosingRiftFX var1 = new ClosingRiftFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, this.field_92047_az);
var1.setRBGColorF(this.particleRed, this.particleGreen, this.particleBlue);
var1.particleAge = var1.particleMaxAge / 2;
if (this.field_92053_aD)
{
var1.field_92053_aD = true;
var1.field_92050_aA = this.field_92050_aA;
var1.field_92051_aB = this.field_92051_aB;
var1.field_92052_aC = this.field_92052_aC;
}
var1.field_92048_ay = this.field_92048_ay;
this.field_92047_az.addEffect(var1);
}
}
@Override
public int getBrightnessForRender(float par1)
{
return 15728880;
}
/**
* Gets how bright this entity is.
*/
@Override
public float getBrightness(float par1)
{
return 1.0F;
}
}

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package StevenDimDoors.mod_pocketDimClient;
import net.minecraft.client.particle.EffectRenderer;
import net.minecraft.client.particle.EntityFireworkSparkFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class GoggleRiftFX extends EntityFireworkSparkFX
{
private int field_92049_a = 160;
private boolean field_92054_ax;
private boolean field_92048_ay;
private final EffectRenderer field_92047_az;
private float field_92050_aA;
private float field_92051_aB;
private float field_92052_aC;
private boolean field_92053_aD;
public GoggleRiftFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, EffectRenderer par14EffectRenderer)
{
super(par1World, par2, par4, par6, par12, par12, par12, par14EffectRenderer);
this.motionX = par8;
this.motionY = par10;
this.motionZ = par12;
this.field_92047_az = par14EffectRenderer;
this.particleScale *= .55F;
this.particleMaxAge = 30 + this.rand.nextInt(16);
this.noClip = true;
}
@Override
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
if (!this.field_92048_ay || this.particleAge < this.particleMaxAge / 3 || (this.particleAge + this.particleMaxAge) / 3 % 2 == 0)
{
this.doRenderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
}
}
public void doRenderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
float var8 = super.particleTextureIndexX % 16 / 16.0F;
float var9 = var8 + 0.0624375F;
float var10 = this.particleTextureIndexX / 16 / 16.0F;
float var11 = var10 + 0.0624375F;
float var12 = 0.1F * this.particleScale;
float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * par2 - interpPosX);
float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * par2 - interpPosY);
float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * par2 - interpPosZ);
float var16 = .0F;
if (PocketManager.getDimensionData(worldObj).isPocketDimension())
{
var16 = .7F;
}
par1Tessellator.setColorRGBA_F(this.particleRed * var16, this.particleGreen * var16, this.particleBlue * var16, (float) .7);
par1Tessellator.addVertexWithUV(var13 - par3 * var12 - par6 * var12, var14 - par4 * var12, var15 - par5 * var12 - par7 * var12, var9, var11);
par1Tessellator.addVertexWithUV(var13 - par3 * var12 + par6 * var12, var14 + par4 * var12, var15 - par5 * var12 + par7 * var12, var9, var10);
par1Tessellator.addVertexWithUV(var13 + par3 * var12 + par6 * var12, var14 + par4 * var12, var15 + par5 * var12 + par7 * var12, var8, var10);
par1Tessellator.addVertexWithUV(var13 + par3 * var12 - par6 * var12, var14 - par4 * var12, var15 + par5 * var12 - par7 * var12, var8, var11);
}
public void func_92045_e(boolean par1)
{
this.field_92054_ax = par1;
}
public void func_92043_f(boolean par1)
{
this.field_92048_ay = par1;
}
public void func_92044_a(int par1)
{
float var2 = ((par1 & 16711680) >> 16) / 255.0F;
float var3 = ((par1 & 65280) >> 8) / 255.0F;
float var4 = ((par1 & 255) >> 0) / 255.0F;
float var5 = 1.0F;
this.setRBGColorF(var2 * var5, var3 * var5, var4 * var5);
}
public void func_92046_g(int par1)
{
this.field_92050_aA = ((par1 & 16711680) >> 16) / 255.0F;
this.field_92051_aB = ((par1 & 65280) >> 8) / 255.0F;
this.field_92052_aC = ((par1 & 255) >> 0) / 255.0F;
this.field_92053_aD = true;
}
/**
* returns the bounding box for this entity
*/
@Override
public AxisAlignedBB getBoundingBox()
{
return null;
}
/**
* Returns true if this entity should push and be pushed by other entities when colliding.
*/
@Override
public boolean canBePushed()
{
return false;
}
/**
* Called to update the entity's position/logic.
*/
@Override
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
if (this.particleAge > this.particleMaxAge / 2)
{
this.setAlphaF(1.0F - ((float)this.particleAge - (float)(this.particleMaxAge / 2)) / this.particleMaxAge);
if (this.field_92053_aD)
{
this.particleRed += (this.field_92050_aA - this.particleRed) * 0.2F;
this.particleGreen += (this.field_92051_aB - this.particleGreen) * 0.2F;
this.particleBlue += (this.field_92052_aC - this.particleBlue) * 0.2F;
}
}
this.setParticleTextureIndex(this.field_92049_a + (7 - this.particleAge * 8 / this.particleMaxAge));
// this.motionY -= 0.004D;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9100000262260437D;
this.motionY *= 0.9100000262260437D;
this.motionZ *= 0.9100000262260437D;
if (this.onGround)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
if (this.field_92054_ax && this.particleAge < this.particleMaxAge / 2 && (this.particleAge + this.particleMaxAge) % 2 == 0)
{
GoggleRiftFX var1 = new GoggleRiftFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, this.field_92047_az);
var1.setRBGColorF(this.particleRed, this.particleGreen, this.particleBlue);
var1.particleAge = var1.particleMaxAge / 2;
if (this.field_92053_aD)
{
var1.field_92053_aD = true;
var1.field_92050_aA = this.field_92050_aA;
var1.field_92051_aB = this.field_92051_aB;
var1.field_92052_aC = this.field_92052_aC;
}
var1.field_92048_ay = this.field_92048_ay;
this.field_92047_az.addEffect(var1);
}
}
@Override
public int getBrightnessForRender(float par1)
{
return 15728880;
}
/**
* Gets how bright this entity is.
*/
@Override
public float getBrightness(float par1)
{
return 1.0F;
}
}

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// Date: 2/4/2013 6:55:29 PM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package StevenDimDoors.mod_pocketDimClient;
import java.util.Random;
import org.lwjgl.opengl.GL11;
import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelMobObelisk extends ModelBase
{
//fields
ModelRenderer wholemonolith;
Random rand = new Random();
public ModelMobObelisk()
{
textureWidth = 256;
textureHeight = 256;
wholemonolith = new ModelRenderer(this, 0, 0);
wholemonolith.addBox(-48/2F,-108F/1.3F, -12/2F, 48, 108, 12);
wholemonolith.setTextureSize(256, 256);
wholemonolith.mirror = true;
this.wholemonolith.rotationPointY=0;
this.wholemonolith.rotationPointX=0;
this.wholemonolith.rotationPointZ=0;
}
@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
{
super.render(par1Entity, 0, 0, 0, 0, 0, 0);
this.setRotationAngles(0, 0, 0, 0, 0,0, par1Entity);
GL11.glScalef(((MobMonolith) par1Entity).getRenderSizeModifier(), ((MobMonolith) par1Entity).getRenderSizeModifier(), ((MobMonolith) par1Entity).getRenderSizeModifier());
wholemonolith.render(par7);
}
@Override
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
{
super.setRotationAngles( 0, 0, 0, 0, 0, 0, par7Entity);
}
}

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package StevenDimDoors.mod_pocketDimClient;
import java.nio.FloatBuffer;
import java.util.Random;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderDimDoor extends TileEntitySpecialRenderer
{
FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16);
private ResourceLocation riftPath= new ResourceLocation(mod_pocketDim.modid+":textures/other/RIFT.png");
private ResourceLocation warpPath= new ResourceLocation(mod_pocketDim.modid+":textures/other/WARP.png");
public RenderDimDoor()
{
if (properties == null)
properties = DDProperties.instance();
}
private static DDProperties properties = null;
/**
* Renders the dimdoor.
*/
public void renderDimDoorTileEntity(TileEntityDimDoor tile, double x,
double y, double z, float par8)
{
try
{
mod_pocketDim.dimensionalDoor.updateAttachedTile(tile.worldObj,
tile.xCoord, tile.yCoord, tile.zCoord);
}
catch (Exception e)
{
e.printStackTrace();
}
// float playerX = (float)this.tileEntityRenderer.playerX;
// float playerY = (float)this.tileEntityRenderer.playerY;
// float playerZ = (float)this.tileEntityRenderer.playerZ;
// float distance = (float) tile.getDistanceFrom(playerX, playerY,
// playerZ);
GL11.glDisable(GL11.GL_LIGHTING);
Random rand = new Random(31100L);
float var13 = 0.75F;
for (int count = 0; count < 16; ++count)
{
GL11.glPushMatrix();
float var15 = 16 - count;
float var16 = 0.2625F;
float var17 = 1.0F / (var15 + .80F);
if (count == 0)
{
this.bindTexture(riftPath);
// move files into assets/modid and change to new ResourceLocation(modid:/RIFT.png)
var17 = 0.1F;
var15 = 25.0F;
var16 = 0.125F;
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
if (count == 1)
{
this.bindTexture(warpPath);
// move files into assets/modid and change to new ResourceLocation(modid:/WARP.png)
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
var16 = .5F;
}
/**
* float startY = (float)(+(y + (double)var13)); float ratioY =
* startY + ActiveRenderInfo.objectY; float ratioY2 = startY + var15
* + ActiveRenderInfo.objectY; float yConverted = ratioY / ratioY2;
*
* float startZ = (float)(+(z + (double)var13)); float ratioZ =
* startZ + ActiveRenderInfo.objectZ; float ratioZ2 = startZ + var15
* + ActiveRenderInfo.objectZ; float zConverted = ratioZ / ratioZ2;
*
* float startX = (float)(+(x + (double)var13)); float ratioX =
* startX + ActiveRenderInfo.objectX; float ratioX2 = startX + var15
* + ActiveRenderInfo.objectX; float xConverted = ratioX / ratioX2;
*
* yConverted += (float)(y + (double)var13); xConverted += (float)(x
* + (double)var13); zConverted += (float)(z + (double)var13);
**/
GL11.glTranslatef(
Minecraft.getSystemTime() % 200000L / 200000.0F,
0, 0.0F);
GL11.glTranslatef(0,
Minecraft.getSystemTime() % 200000L / 200000.0F,
0.0F);
GL11.glTranslatef(0, 0,
Minecraft.getSystemTime() % 200000L / 200000.0F);
GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE,
GL11.GL_OBJECT_LINEAR);
GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE,
GL11.GL_OBJECT_LINEAR);
GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE,
GL11.GL_OBJECT_LINEAR);
GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE,
GL11.GL_OBJECT_LINEAR);
switch ((tile.orientation % 4) + 4)
{
case 4:
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.15F));
break;
case 5:
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.15F));
break;
case 6:
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(1.0F, 0.0F, 0.0F, -0.15F));
break;
case 7:
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE,
this.getFloatBuffer(0.0F, 0.0F, 1.0F, -0.15F));
break;
}
GL11.glEnable(GL11.GL_TEXTURE_GEN_S);
GL11.glEnable(GL11.GL_TEXTURE_GEN_T);
GL11.glEnable(GL11.GL_TEXTURE_GEN_R);
GL11.glEnable(GL11.GL_TEXTURE_GEN_Q);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glPushMatrix();
GL11.glLoadIdentity();
GL11.glTranslatef(0.0F,
Minecraft.getSystemTime() % 200000L / 200000.0F
* var15, 0.0F);
GL11.glScalef(var16, var16, var16);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
GL11.glRotatef((count * count * 4321 + count * 9) * 2.0F,
0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
GL11.glBegin(GL11.GL_QUADS);
float var21 = rand.nextFloat() * 0.5F + 0.1F;
float var22 = rand.nextFloat() * 0.4F + 0.4F;
float var23 = rand.nextFloat() * 0.6F + 0.5F;
if (count == 0)
{
var23 = 1.0F;
var22 = 1.0F;
// yConverted = 1.0F;
}
GL11.glColor4d(var21 * var17, var22 * var17, var23 * var17, 1.0F);
if (tile.openOrClosed)
{
switch (tile.orientation)
{
case 0:
GL11.glVertex3d(x + .01F, y - 1, z);
GL11.glVertex3d(x + .01, y - 1, z + 1.0D);
GL11.glVertex3d(x + .01, y + 1, z + 1.0D);
GL11.glVertex3d(x + .01, y + 1, z);
break;
case 1:
GL11.glVertex3d(x, y + 1, z + .01);
GL11.glVertex3d(x + 1, y + 1, z + .01);
GL11.glVertex3d(x + 1, y - 1, z + .01);
GL11.glVertex3d(x, y - 1, z + .01);
break;
case 2: //
GL11.glVertex3d(x + .99, y + 1, z);
GL11.glVertex3d(x + .99, y + 1, z + 1.0D);
GL11.glVertex3d(x + .99, y - 1, z + 1.0D);
GL11.glVertex3d(x + .99, y - 1, z);
break;
case 3:
GL11.glVertex3d(x, y - 1, z + .99);
GL11.glVertex3d(x + 1, y - 1, z + .99);
GL11.glVertex3d(x + 1, y + 1, z + .99);
GL11.glVertex3d(x, y + 1, z + .99);
break;
case 4://
// GL11.glTranslatef();
GL11.glVertex3d(x + .15F, y - 1, z);
GL11.glVertex3d(x + .15, y - 1, z + 1.0D);
GL11.glVertex3d(x + .15, y + 1, z + 1.0D);
GL11.glVertex3d(x + .15, y + 1, z);
break;
case 5:
GL11.glVertex3d(x, y + 1, z + .15);
GL11.glVertex3d(x + 1, y + 1, z + .15);
GL11.glVertex3d(x + 1, y - 1, z + .15);
GL11.glVertex3d(x, y - 1, z + .15);
break;
case 6: //
GL11.glVertex3d(x + .85, y + 1, z);
GL11.glVertex3d(x + .85, y + 1, z + 1.0D);
GL11.glVertex3d(x + .85, y - 1, z + 1.0D);
GL11.glVertex3d(x + .85, y - 1, z);
break;
case 7:
GL11.glVertex3d(x, y - 1, z + .85);
GL11.glVertex3d(x + 1, y - 1, z + .85);
GL11.glVertex3d(x + 1, y + 1, z + .85);
GL11.glVertex3d(x, y + 1, z + .85);
break;
default:
break;
}
}
GL11.glEnd();
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_TEXTURE_GEN_S);
GL11.glDisable(GL11.GL_TEXTURE_GEN_T);
GL11.glDisable(GL11.GL_TEXTURE_GEN_R);
GL11.glDisable(GL11.GL_TEXTURE_GEN_Q);
GL11.glEnable(GL11.GL_LIGHTING);
}
private FloatBuffer getFloatBuffer(float par1, float par2, float par3,
float par4)
{
this.field_76908_a.clear();
this.field_76908_a.put(par1).put(par2).put(par3).put(par4);
this.field_76908_a.flip();
return this.field_76908_a;
}
public void renderTileEntityAt(TileEntity par1TileEntity, double par2,
double par4, double par6, float par8)
{
if (properties.DoorRenderingEnabled)
{
this.renderDimDoorTileEntity((TileEntityDimDoor) par1TileEntity,
par2, par4, par6, par8);
}
}
}

View File

@@ -0,0 +1,30 @@
package StevenDimDoors.mod_pocketDimClient;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderMobObelisk extends RenderLiving
{
protected ModelMobObelisk obeliskModel;
public RenderMobObelisk(float f)
{
super(new ModelMobObelisk(), f);
this.obeliskModel = (ModelMobObelisk)this.mainModel;
}
@Override
protected ResourceLocation getEntityTexture(Entity entity)
{
byte b0 = entity.getDataWatcher().getWatchableObjectByte(16);
return new ResourceLocation(mod_pocketDim.modid+":textures/mobs/Monolith"+b0+".png");
}
}

View File

@@ -0,0 +1,218 @@
package StevenDimDoors.mod_pocketDimClient;
import static org.lwjgl.opengl.GL11.GL_BLEND;
import static org.lwjgl.opengl.GL11.GL_LIGHTING;
import static org.lwjgl.opengl.GL11.GL_ONE_MINUS_DST_COLOR;
import static org.lwjgl.opengl.GL11.GL_TEXTURE_2D;
import static org.lwjgl.opengl.GL11.GL_ZERO;
import static org.lwjgl.opengl.GL11.glBlendFunc;
import java.util.HashMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityRift;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderRift extends TileEntitySpecialRenderer
{
@Override
public void renderTileEntityAt(TileEntity te, double xWorld, double yWorld,
double zWorld, float f)
{
yWorld = yWorld+.75;
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL_TEXTURE_2D);
GL11.glDisable(GL_LIGHTING);
//GL11.glLogicOp(GL11.GL_INVERT);
// GL11.glEnable(GL11.GL_COLOR_LOGIC_OP);
GL11.glColor4f(.2F, .2F, .2F, 1F);
GL11.glEnable(GL_BLEND);
glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO);
/**
* just draws the verticies
*/
this.drawCrack(TileEntityRift.class.cast(te).renderingCenters, xWorld, yWorld, zWorld);
this.drawCrackRotated(TileEntityRift.class.cast(te).renderingCenters, xWorld, yWorld, zWorld);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_COLOR_LOGIC_OP);
GL11.glPopMatrix();
}
public void drawCrack(HashMap<Integer, double[]> quads,double xWorld,double yWorld,double zWorld)
{
GL11.glBegin(GL11.GL_QUAD_STRIP);
drawVertex(xWorld+.5, yWorld-Math.log(Math.pow(quads.size(),2)+1)/14, zWorld+.5);
drawVertex(xWorld+.5, yWorld+Math.log(Math.pow(quads.size(),2)+1)/14, zWorld+.5);
for(int i = 0;;i++)
{
if(!quads.containsKey(i))
{
break;
}
double[] coords = quads.get(i);
double width=Math.log(Math.pow(quads.size(),2-Math.log(i+1))+1)/14;
if(coords[3]==0)
{
if(quads.containsKey(i+1))
{
drawVertex(xWorld+coords[0]+.5, yWorld+coords[1]-width/2 , zWorld+coords[2]);
drawVertex(xWorld+coords[0]+.5 , yWorld+coords[1]+width/2 , zWorld+coords[2]);
}
else
{
drawVertex(xWorld+coords[0]+.5, yWorld+coords[1]-width/200 , zWorld+coords[2]);
drawVertex(xWorld+coords[0]+.5 , yWorld+coords[1]+width/200 , zWorld+coords[2]);
}
}
else
{
if(quads.containsKey(i+1))
{
drawVertex(xWorld+coords[0], yWorld+coords[1]-width/2 , zWorld+coords[2]+.5);
drawVertex(xWorld+coords[0], yWorld+coords[1]+width/2 , zWorld+coords[2]+.5);
}
else
{
drawVertex(xWorld+coords[0], yWorld+coords[1]+width/200 , zWorld+coords[2]+.5);
drawVertex(xWorld+coords[0], yWorld+coords[1]-width/200, zWorld+coords[2]+.5);
}
}
}
GL11.glEnd();
}
public void drawCrackRotated(HashMap<Integer, double[]> quads,double xWorld,double yWorld,double zWorld)
{
GL11.glBegin(GL11.GL_QUAD_STRIP);
drawVertex(xWorld+.5, yWorld+Math.log(Math.pow(quads.size(),2)+1)/14, zWorld+.5);
drawVertex(xWorld+.5, yWorld-Math.log(Math.pow(quads.size(),2)+1)/14, zWorld+.5);
for(int i = 0;;i++)
{
if(!quads.containsKey(i))
{
break;
}
double[] coords = quads.get(i);
double width=Math.log(Math.pow(quads.size(),2-Math.log(i+1))+1)/14;
if(coords[3]==0)
{
if(quads.containsKey(i+1))
{
drawVertex(xWorld+coords[0]+.5, yWorld-(coords[1]-width/2) , zWorld-coords[2]+1);
drawVertex(xWorld+coords[0]+.5 , yWorld-(coords[1]+width/2) , zWorld-coords[2]+1);
}
else
{
drawVertex(xWorld+coords[0]+.5, yWorld-(coords[1]-width/200) , zWorld-coords[2]+1);
drawVertex(xWorld+coords[0]+.5 , yWorld-(coords[1]+width/200) , zWorld-coords[2]+1);
}
}
else
{
if(quads.containsKey(i+1))
{
drawVertex(xWorld-coords[0]+1, yWorld-(coords[1]-width/2) , zWorld+coords[2]+.5);
drawVertex(xWorld-coords[0]+1, yWorld-(coords[1]+width/2) , zWorld+coords[2]+.5);
}
else
{
drawVertex(xWorld-coords[0]+1, yWorld-(coords[1]+width/200) , zWorld+coords[2]+.5);
drawVertex(xWorld-coords[0]+1, yWorld-(coords[1]-width/200), zWorld+coords[2]+.5);
}
}
}
GL11.glEnd();
}
public void testDraw(HashMap<Integer, double[]> quads,double xWorld,double yWorld,double zWorld)
{
GL11.glBegin(GL11.GL_QUADS);
for(int i = 0;;i++)
{
if(!quads.containsKey(i))
{
break;
}
double[] coords = quads.get(i);
drawVertex(xWorld-coords[0], yWorld , zWorld+.1);
drawVertex(xWorld-coords[0], yWorld+.1 , zWorld+.1);
drawVertex(xWorld-coords[0], yWorld +.1, zWorld);
drawVertex(xWorld-coords[0], yWorld , zWorld);
}
GL11.glEnd();
}
public void drawVertex(double x, double y, double z)
{
GL11.glVertex3f((float)x,(float)y,(float)z);
}
public double[] rotateCoords(int rotation, double[] coords)
{
double[] rotatedCoords = new double[4];
if(rotation == 180)
{
rotatedCoords[0]=-coords[0];
rotatedCoords[1]=-coords[1];
rotatedCoords[2]=-coords[2];
rotatedCoords[3]=-coords[3];
//return rotatedCoords;
}
return coords;
}
}

View File

@@ -0,0 +1,190 @@
package StevenDimDoors.mod_pocketDimClient;
import java.nio.FloatBuffer;
import java.util.Random;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.blocks.TransTrapdoor;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityTransTrapdoor;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderTransTrapdoor extends TileEntitySpecialRenderer
{
private FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16);
private static DDProperties properties = null;
private ResourceLocation riftPath= new ResourceLocation(mod_pocketDim.modid+":textures/other/RIFT.png");
private ResourceLocation warpPath= new ResourceLocation(mod_pocketDim.modid+":textures/other/WARP.png");
public RenderTransTrapdoor()
{
if (properties == null)
properties = DDProperties.instance();
}
/**
* Renders the dimdoor.
*/
public void renderTransTrapdoorTileEntity(TileEntityTransTrapdoor tile, double x, double y, double z, float par8)
{
try
{
mod_pocketDim.transTrapdoor.updateAttachedTile(tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord);
}
catch(Exception e)
{
e.printStackTrace();
}
// float playerX = (float)this.tileEntityRenderer.playerX;
// float playerY = (float)this.tileEntityRenderer.playerY;
// float playerZ = (float)this.tileEntityRenderer.playerZ;
//float distance = (float) tile.getDistanceFrom(playerX, playerY, playerZ);
GL11.glDisable(GL11.GL_LIGHTING);
Random random = new Random(31100L);
int metadata = tile.worldObj.getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord);
for (int count = 0; count < 16; ++count)
{
GL11.glPushMatrix();
float var15 = 16 - count;
float var16 = 0.2625F;
float var17 = 1.0F / (var15 + 1.0F);
if (count == 0)
{
this.bindTexture(riftPath);
var17 = 0.1F;
var15 = 25.0F;
var16 = 0.125F;
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
if (count == 1)
{
this.bindTexture(warpPath);
// move files into assets/modid and change to new ResourceLocation(modid:/WARP.png)
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
var16 = .5F;
}
GL11.glTranslatef( Minecraft.getSystemTime() % 200000L / 200000.0F,0, 0.0F);
GL11.glTranslatef(0, Minecraft.getSystemTime() % 200000L / 200000.0F, 0.0F);
GL11.glTranslatef(0,0, Minecraft.getSystemTime() % 200000L / 200000.0F);
GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_EYE_LINEAR);
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glTexGen(GL11.GL_Q, GL11.GL_EYE_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
GL11.glEnable(GL11.GL_TEXTURE_GEN_S);
GL11.glEnable(GL11.GL_TEXTURE_GEN_T);
GL11.glEnable(GL11.GL_TEXTURE_GEN_R);
GL11.glEnable(GL11.GL_TEXTURE_GEN_Q);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glPushMatrix();
GL11.glLoadIdentity();
GL11.glTranslatef(0.0F, Minecraft.getSystemTime() % 200000L / 200000.0F*var15, 0.0F);
GL11.glScalef(var16, var16, var16);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
GL11.glRotatef((count * count * 4321 + count * 9) * 2.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
GL11.glBegin(GL11.GL_QUADS);
float var21 = random.nextFloat() * 0.5F + 0.1F;
float var22 = random.nextFloat() * 0.4F + 0.4F;
float var23 = random.nextFloat() * 0.6F + 0.5F;
if (count == 0)
{
var23 = 1.0F;
var22 = 1.0F;
}
GL11.glColor4d(var21 * var17, var22 * var17, var23 * var17, 1.0F);
if (TransTrapdoor.isTrapdoorSetLow(metadata))
{
if (TransTrapdoor.isTrapdoorOpen(metadata))
{
GL11.glVertex3d(x, y+0.2, z);
GL11.glVertex3d(x, y+0.2, z+1);
GL11.glVertex3d(x+1 , y+0.2 , z+1);
GL11.glVertex3d(x+1 , y+0.2 , z);
}
else
{
GL11.glVertex3d(x, y+0.15, z);
GL11.glVertex3d(x, y+0.15, z+1);
GL11.glVertex3d(x+1 , y+0.15 , z+1);
GL11.glVertex3d(x+1 , y+0.15 , z);
}
}
else
{
if (TransTrapdoor.isTrapdoorOpen(metadata))
{
GL11.glVertex3d(x, y+0.95, z);
GL11.glVertex3d(x, y+0.95, z+1);
GL11.glVertex3d(x+1 , y+0.95 , z+1);
GL11.glVertex3d(x+1 , y+0.95 , z);
}
else
{
GL11.glVertex3d(x, y+0.85, z);
GL11.glVertex3d(x, y+0.85, z+1);
GL11.glVertex3d(x+1 , y+0.85 , z+1);
GL11.glVertex3d(x+1 , y+0.85 , z);
}
}
GL11.glEnd();
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_TEXTURE_GEN_S);
GL11.glDisable(GL11.GL_TEXTURE_GEN_T);
GL11.glDisable(GL11.GL_TEXTURE_GEN_R);
GL11.glDisable(GL11.GL_TEXTURE_GEN_Q);
GL11.glEnable(GL11.GL_LIGHTING);
}
private FloatBuffer getFloatBuffer(float par1, float par2, float par3, float par4)
{
this.field_76908_a.clear();
this.field_76908_a.put(par1).put(par2).put(par3).put(par4);
this.field_76908_a.flip();
return this.field_76908_a;
}
public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
{
if (properties.DoorRenderingEnabled)
{
this.renderTransTrapdoorTileEntity((TileEntityTransTrapdoor)par1TileEntity, par2, par4, par6, par8);
}
}
}

View File

@@ -0,0 +1,199 @@
package StevenDimDoors.mod_pocketDimClient;
import net.minecraft.client.particle.EffectRenderer;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RiftFX extends EntityFX
{
private int field_92049_a = 160;
private boolean field_92054_ax;
private boolean field_92048_ay;
private final EffectRenderer field_92047_az;
private float field_92050_aA;
private float field_92051_aB;
private float field_92052_aC;
private boolean field_92053_aD;
public RiftFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, EffectRenderer par14EffectRenderer)
{
super(par1World, par2, par4, par6);
this.motionX = par8;
this.motionY = par10;
this.motionZ = par12;
this.field_92047_az = par14EffectRenderer;
this.particleScale *= 0.75F;
this.particleMaxAge = 40 + this.rand.nextInt(26);
this.noClip = true;
}
public void func_92045_e(boolean par1)
{
this.field_92054_ax = par1;
}
public void func_92043_f(boolean par1)
{
this.field_92048_ay = par1;
}
public void func_92044_a(int par1)
{
float var2 = ((par1 & 16711680) >> 16) / 255.0F;
float var3 = ((par1 & 65280) >> 8) / 255.0F;
float var4 = ((par1 & 255) >> 0) / 255.0F;
float var5 = 1.0F;
this.setRBGColorF(var2 * var5, var3 * var5, var4 * var5);
}
public void func_92046_g(int par1)
{
this.field_92050_aA = ((par1 & 16711680) >> 16) / 255.0F;
this.field_92051_aB = ((par1 & 65280) >> 8) / 255.0F;
this.field_92052_aC = ((par1 & 255) >> 0) / 255.0F;
this.field_92053_aD = true;
}
/**
* returns the bounding box for this entity
*/
@Override
public AxisAlignedBB getBoundingBox()
{
return null;
}
/**
* Returns true if this entity should push and be pushed by other entities when colliding.
*/
@Override
public boolean canBePushed()
{
return false;
}
@Override
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
if (!this.field_92048_ay || this.particleAge < this.particleMaxAge / 3 || (this.particleAge + this.particleMaxAge) / 3 % 2 == 0)
{
this.doRenderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
}
}
public void doRenderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
float f6 = this.particleTextureIndexX / 16.0F;
float f7 = f6 + 0.0624375F;
float f8 = this.particleTextureIndexY / 16.0F;
float f9 = f8 + 0.0624375F;
float f10 = 0.1F * this.particleScale;
if (this.particleIcon != null)
{
f6 = this.particleIcon.getMinU();
f7 = this.particleIcon.getMaxU();
f8 = this.particleIcon.getMinV();
f9 = this.particleIcon.getMaxV();
}
float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * par2 - interpPosX);
float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * par2 - interpPosY);
float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * par2 - interpPosZ);
float f14 = 0F;
if (PocketManager.getDimensionData(worldObj).isPocketDimension())
{
f14 = 0.7F;
}
par1Tessellator.setColorRGBA_F(this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, (float) .7);
par1Tessellator.addVertexWithUV(f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10, f7, f9);
par1Tessellator.addVertexWithUV(f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10, f7, f8);
par1Tessellator.addVertexWithUV(f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10, f6, f8);
par1Tessellator.addVertexWithUV(f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10, f6, f9);
}
/**
* Called to update the entity's position/logic.
*/
@Override
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
if (this.particleAge > this.particleMaxAge / 2)
{
this.setAlphaF(1.0F - ((float)this.particleAge - (float)(this.particleMaxAge / 2)) / this.particleMaxAge);
if (this.field_92053_aD)
{
this.particleRed += (this.field_92050_aA - this.particleRed) * 0.2F;
this.particleGreen += (this.field_92051_aB - this.particleGreen) * 0.2F;
this.particleBlue += (this.field_92052_aC - this.particleBlue) * 0.2F;
}
}
this.setParticleTextureIndex(this.field_92049_a + (7 - this.particleAge * 8 / this.particleMaxAge));
// this.motionY -= 0.004D;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9100000262260437D;
this.motionY *= 0.9100000262260437D;
this.motionZ *= 0.9100000262260437D;
if (this.onGround)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
if (this.field_92054_ax && this.particleAge < this.particleMaxAge / 2 && (this.particleAge + this.particleMaxAge) % 2 == 0)
{
RiftFX var1 = new RiftFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, this.field_92047_az);
var1.setRBGColorF(this.particleRed, this.particleGreen, this.particleBlue);
var1.particleAge = var1.particleMaxAge / 2;
if (this.field_92053_aD)
{
var1.field_92053_aD = true;
var1.field_92050_aA = this.field_92050_aA;
var1.field_92051_aB = this.field_92051_aB;
var1.field_92052_aC = this.field_92052_aC;
}
var1.field_92048_ay = this.field_92048_ay;
this.field_92047_az.addEffect(var1);
}
}
@Override
public int getBrightnessForRender(float par1)
{
return 15728880;
}
/**
* Gets how bright this entity is.
*/
@Override
public float getBrightness(float par1)
{
return 1.0F;
}
}