Created build.gradle

Restructured folder structure for ForgeGradle

Signed-off-by: deathrat <deathrat43@gmail.com>
This commit is contained in:
deathrat
2013-12-17 03:35:59 -05:00
parent 602b55111f
commit 505b182af9
335 changed files with 38 additions and 29 deletions

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package StevenDimDoors.mod_pocketDim.helpers;
import java.util.HashMap;
import net.minecraft.block.Block;
public class BlockRotationHelper
{
public HashMap<Integer,HashMap<Integer,HashMap<Integer,Integer>>> rotationMappings = new HashMap<Integer,HashMap<Integer,HashMap<Integer,Integer>>>();
public BlockRotationHelper()
{
this.InitializeRotationMap();
}
public void InitializeRotationMap()
{
HashMap<Integer,HashMap<Integer, Integer>> orientation0 = new HashMap<Integer,HashMap<Integer, Integer>>();
HashMap<Integer,Integer> stairs0 = new HashMap<Integer,Integer>();
stairs0.put(0, 2);
stairs0.put(1, 3);
stairs0.put(2, 1);
stairs0.put(3, 0);
stairs0.put(7, 4);
stairs0.put(6, 5);
stairs0.put(5, 7);
stairs0.put(4, 6);
HashMap<Integer,Integer> chestsLadders0 = new HashMap<Integer,Integer>();
chestsLadders0.put(2, 5);
chestsLadders0.put(3, 4);
chestsLadders0.put(4, 2);
chestsLadders0.put(5, 3);
HashMap<Integer,Integer> vine0 = new HashMap<Integer,Integer>();
vine0.put(1, 2);
vine0.put(2, 4);
vine0.put(4, 8);
vine0.put(8, 1);
HashMap<Integer,Integer> leverButtonTorch0 = new HashMap<Integer,Integer>();
leverButtonTorch0.put(12, 9);
leverButtonTorch0.put(11, 10);
leverButtonTorch0.put(10, 12);
leverButtonTorch0.put(9, 11);
leverButtonTorch0.put(2, 4);
leverButtonTorch0.put(3, 2);
leverButtonTorch0.put(1, 3);
leverButtonTorch0.put(4, 1);
HashMap<Integer,Integer> pistonDropperDispenser0 = new HashMap<Integer,Integer>();
pistonDropperDispenser0.put(4, 2);
pistonDropperDispenser0.put(5, 3);
pistonDropperDispenser0.put(13, 11);
pistonDropperDispenser0.put(3, 4);
pistonDropperDispenser0.put(2, 5);
pistonDropperDispenser0.put(11, 12);
pistonDropperDispenser0.put(10, 13);
pistonDropperDispenser0.put(12, 10);
HashMap<Integer,Integer> repeaterComparatorDoorTripwire0 = new HashMap<Integer,Integer>();
repeaterComparatorDoorTripwire0.put(0, 1);
repeaterComparatorDoorTripwire0.put(1, 2);
repeaterComparatorDoorTripwire0.put(2, 3);
repeaterComparatorDoorTripwire0.put(3, 0);
repeaterComparatorDoorTripwire0.put(4, 5);
repeaterComparatorDoorTripwire0.put(5, 6);
repeaterComparatorDoorTripwire0.put(6, 7);
repeaterComparatorDoorTripwire0.put(7, 4);
repeaterComparatorDoorTripwire0.put(8, 9);
repeaterComparatorDoorTripwire0.put(9, 10);
repeaterComparatorDoorTripwire0.put(10, 11);
repeaterComparatorDoorTripwire0.put(11, 8);
repeaterComparatorDoorTripwire0.put(12, 13);
repeaterComparatorDoorTripwire0.put(13, 14);
repeaterComparatorDoorTripwire0.put(14, 15);
repeaterComparatorDoorTripwire0.put(15, 12);
HashMap<Integer,Integer> rails0 = new HashMap<Integer,Integer>();
rails0.put(0, 1);
rails0.put(1, 0);
rails0.put(8, 9);
rails0.put(9, 6);
rails0.put(6, 7);
rails0.put(7, 8);
HashMap<Integer,Integer> railsSpecial0 = new HashMap<Integer,Integer>();
railsSpecial0.put(0, 1);
railsSpecial0.put(1, 0);
railsSpecial0.put(8, 9);
railsSpecial0.put(9, 8);
HashMap<Integer,HashMap<Integer, Integer>> orientation1 = new HashMap<Integer,HashMap<Integer, Integer>>();
HashMap<Integer,Integer> stairs1 = new HashMap<Integer,Integer>();
stairs1.put(0, 1);
stairs1.put(1, 0);
stairs1.put(2, 3);
stairs1.put(3, 2);
stairs1.put(7, 6);
stairs1.put(6, 7);
stairs1.put(5, 4);
stairs1.put(4, 5);
HashMap<Integer,Integer> chestsLadders1 = new HashMap<Integer,Integer>();
chestsLadders1.put(2, 3);
chestsLadders1.put(3, 2);
chestsLadders1.put(4, 5);
chestsLadders1.put(5, 4);
HashMap<Integer,Integer> vine1 = new HashMap<Integer,Integer>();
vine1.put(1, 4);
vine1.put(2, 8);
vine1.put(4, 1);
vine1.put(8, 2);
HashMap<Integer,Integer> leverButtonTorch1 = new HashMap<Integer,Integer>();
leverButtonTorch1.put(12, 9);
leverButtonTorch1.put(11, 10);
leverButtonTorch1.put(10, 12);
leverButtonTorch1.put(9, 11);
leverButtonTorch1.put(2, 4);
leverButtonTorch1.put(3, 2);
leverButtonTorch1.put(1, 3);
leverButtonTorch1.put(4, 1);
HashMap<Integer,Integer> pistonDropperDispenser1 = new HashMap<Integer,Integer>();
pistonDropperDispenser1.put(12, 11);
pistonDropperDispenser1.put(11, 12);
pistonDropperDispenser1.put(10, 9);
pistonDropperDispenser1.put(9, 10);
pistonDropperDispenser1.put(2, 1);
pistonDropperDispenser1.put(3, 4);
pistonDropperDispenser1.put(1, 2);
pistonDropperDispenser1.put(4,3);
HashMap<Integer,Integer> repeaterComparatorDoorTripwire1 = new HashMap<Integer,Integer>();
repeaterComparatorDoorTripwire1.put(0, 2);
repeaterComparatorDoorTripwire1.put(1, 3);
repeaterComparatorDoorTripwire1.put(2, 0);
repeaterComparatorDoorTripwire1.put(3, 1);
repeaterComparatorDoorTripwire1.put(4, 6);
repeaterComparatorDoorTripwire1.put(5, 7);
repeaterComparatorDoorTripwire1.put(6, 4);
repeaterComparatorDoorTripwire1.put(7, 5);
repeaterComparatorDoorTripwire1.put(8, 10);
repeaterComparatorDoorTripwire1.put(9, 11);
repeaterComparatorDoorTripwire1.put(10, 8);
repeaterComparatorDoorTripwire1.put(11, 9);
repeaterComparatorDoorTripwire1.put(12, 14);
repeaterComparatorDoorTripwire1.put(13, 15);
repeaterComparatorDoorTripwire1.put(14, 12);
repeaterComparatorDoorTripwire1.put(15, 13);
HashMap<Integer,Integer> rails1 = new HashMap<Integer,Integer>();
rails1.put(0, 0);
rails1.put(1, 1);
rails1.put(8, 6);
rails1.put(9, 7);
rails1.put(6, 8);
rails1.put(7, 9);
HashMap<Integer,Integer> railsSpecial1 = new HashMap<Integer,Integer>();
railsSpecial1.put(1, 1);
railsSpecial1.put(0, 0);
railsSpecial1.put(8, 8);
railsSpecial1.put(9, 9);
HashMap<Integer,HashMap<Integer, Integer>> orientation2 = new HashMap<Integer,HashMap<Integer, Integer>>();
HashMap<Integer,Integer> stairs2 = new HashMap<Integer,Integer>();
stairs2.put(2, 0);
stairs2.put(3, 1);
stairs2.put(1, 2);
stairs2.put(0, 3);
stairs2.put(4, 7);
stairs2.put(5, 6);
stairs2.put(7, 5);
stairs2.put(6, 4);
HashMap<Integer,Integer> chestsLadders2 = new HashMap<Integer,Integer>();
chestsLadders2.put(2, 4);
chestsLadders2.put(3, 5);
chestsLadders2.put(4, 3);
chestsLadders2.put(5, 2);
HashMap<Integer,Integer> vine2 = new HashMap<Integer,Integer>();
vine2.put(1, 8);
vine2.put(2, 1);
vine2.put(4, 2);
vine2.put(8, 4);
HashMap<Integer,Integer> leverButtonTorch2 = new HashMap<Integer,Integer>();
leverButtonTorch2.put(9, 12);
leverButtonTorch2.put(10, 11);
leverButtonTorch2.put(12, 10);
leverButtonTorch2.put(11, 9);
leverButtonTorch2.put(4, 2);
leverButtonTorch2.put(2, 3);
leverButtonTorch2.put(3, 1);
leverButtonTorch2.put(1, 4);
HashMap<Integer,Integer> pistonDropperDispenser2 = new HashMap<Integer,Integer>();
pistonDropperDispenser2.put(2, 4);
pistonDropperDispenser2.put(3, 5);
pistonDropperDispenser2.put(11, 13);
pistonDropperDispenser2.put(10, 12);
pistonDropperDispenser2.put(4, 3);
pistonDropperDispenser2.put(5, 2);
pistonDropperDispenser2.put(12, 11);
pistonDropperDispenser2.put(13,10);
HashMap<Integer,Integer> repeaterComparatorDoorTripwire2 = new HashMap<Integer,Integer>();
repeaterComparatorDoorTripwire2.put(1, 0);
repeaterComparatorDoorTripwire2.put(2, 1);
repeaterComparatorDoorTripwire2.put(3, 2);
repeaterComparatorDoorTripwire2.put(0, 3);
repeaterComparatorDoorTripwire2.put(5, 4);
repeaterComparatorDoorTripwire2.put(6, 5);
repeaterComparatorDoorTripwire2.put(7, 6);
repeaterComparatorDoorTripwire2.put(4, 7);
repeaterComparatorDoorTripwire2.put(9, 8);
repeaterComparatorDoorTripwire2.put(10, 9);
repeaterComparatorDoorTripwire2.put(11, 10);
repeaterComparatorDoorTripwire2.put(8, 11);
repeaterComparatorDoorTripwire2.put(13, 12);
repeaterComparatorDoorTripwire2.put(14, 13);
repeaterComparatorDoorTripwire2.put(15, 14);
repeaterComparatorDoorTripwire2.put(12, 15);
HashMap<Integer,Integer> rails2 = new HashMap<Integer,Integer>();
rails2.put(0, 1);
rails2.put(1, 0);
rails2.put(8, 7);
rails2.put(9, 8);
rails2.put(6, 9);
rails2.put(7, 6);
HashMap<Integer,Integer> railsSpecial2 = new HashMap<Integer,Integer>();
railsSpecial2.put(0, 1);
railsSpecial2.put(1, 0);
railsSpecial2.put(8, 9);
railsSpecial2.put(9, 8);
orientation0.put(Block.stairsBrick.blockID, stairs0);
orientation0.put(Block.stairsCobblestone.blockID, stairs0);
orientation0.put(Block.stairsNetherBrick.blockID, stairs0);
orientation0.put(Block.stairsNetherQuartz.blockID, stairs0);
orientation0.put(Block.stairsSandStone.blockID, stairs0);
orientation0.put(Block.stairsStoneBrick.blockID, stairs0);
orientation0.put(Block.stairsWoodBirch.blockID, stairs0);
orientation0.put(Block.stairsWoodJungle.blockID, stairs0);
orientation0.put(Block.stairsWoodOak.blockID, stairs0);
orientation0.put(Block.stairsWoodSpruce.blockID, stairs0);
orientation0.put(Block.stairsBrick.blockID, stairs0);
orientation0.put(Block.vine.blockID, vine0);
orientation0.put(Block.chest.blockID, chestsLadders0);
orientation0.put(Block.chestTrapped.blockID, chestsLadders0);
orientation0.put(Block.ladder.blockID, chestsLadders0);
orientation0.put(Block.lever.blockID, leverButtonTorch0);
orientation0.put(Block.stoneButton.blockID, leverButtonTorch0);
orientation0.put(Block.woodenButton.blockID, leverButtonTorch0);
orientation0.put(Block.torchRedstoneActive.blockID, leverButtonTorch0);
orientation0.put(Block.torchRedstoneIdle.blockID, leverButtonTorch0);
orientation0.put(Block.torchWood.blockID, leverButtonTorch0);
orientation0.put(Block.pistonBase.blockID,pistonDropperDispenser0);
orientation0.put(Block.pistonExtension.blockID,pistonDropperDispenser0);
orientation0.put(Block.pistonMoving.blockID,pistonDropperDispenser0);
orientation0.put(Block.pistonStickyBase.blockID,pistonDropperDispenser0);
orientation0.put(Block.dropper.blockID,pistonDropperDispenser0);
orientation0.put(Block.dispenser.blockID,pistonDropperDispenser0);
orientation0.put(Block.redstoneComparatorActive.blockID,pistonDropperDispenser0);
orientation0.put(Block.redstoneComparatorIdle.blockID,pistonDropperDispenser0);
orientation0.put(Block.redstoneRepeaterActive.blockID,pistonDropperDispenser0);
orientation0.put(Block.redstoneRepeaterIdle.blockID,pistonDropperDispenser0);
orientation0.put(Block.doorWood.blockID,pistonDropperDispenser0);
orientation0.put(Block.doorIron.blockID,pistonDropperDispenser0);
orientation0.put(Block.tripWireSource.blockID,pistonDropperDispenser0);
orientation0.put(Block.railDetector.blockID,railsSpecial0);
orientation0.put(Block.railActivator.blockID,railsSpecial0);
orientation0.put(Block.railPowered.blockID,railsSpecial0);
orientation0.put(Block.rail.blockID,rails0);
orientation1.put(Block.stairsBrick.blockID, stairs1);
orientation1.put(Block.stairsCobblestone.blockID, stairs1);
orientation1.put(Block.stairsNetherBrick.blockID, stairs1);
orientation1.put(Block.stairsNetherQuartz.blockID, stairs1);
orientation1.put(Block.stairsSandStone.blockID, stairs1);
orientation1.put(Block.stairsStoneBrick.blockID, stairs1);
orientation1.put(Block.stairsWoodBirch.blockID, stairs1);
orientation1.put(Block.stairsWoodJungle.blockID, stairs1);
orientation1.put(Block.stairsWoodOak.blockID, stairs1);
orientation1.put(Block.stairsWoodSpruce.blockID, stairs1);
orientation1.put(Block.stairsBrick.blockID, stairs1);
orientation1.put(Block.vine.blockID, vine1);
orientation1.put(Block.chest.blockID, chestsLadders1);
orientation1.put(Block.chestTrapped.blockID, chestsLadders1);
orientation1.put(Block.ladder.blockID, chestsLadders1);
orientation1.put(Block.lever.blockID, leverButtonTorch1);
orientation1.put(Block.stoneButton.blockID, leverButtonTorch1);
orientation1.put(Block.woodenButton.blockID, leverButtonTorch1);
orientation1.put(Block.torchRedstoneActive.blockID, leverButtonTorch1);
orientation1.put(Block.torchRedstoneIdle.blockID, leverButtonTorch1);
orientation1.put(Block.torchWood.blockID, leverButtonTorch1);
orientation1.put(Block.pistonBase.blockID,pistonDropperDispenser1);
orientation1.put(Block.pistonExtension.blockID,pistonDropperDispenser1);
orientation1.put(Block.pistonMoving.blockID,pistonDropperDispenser1);
orientation1.put(Block.pistonStickyBase.blockID,pistonDropperDispenser1);
orientation1.put(Block.dropper.blockID,pistonDropperDispenser1);
orientation1.put(Block.dispenser.blockID,pistonDropperDispenser1);
orientation1.put(Block.redstoneComparatorActive.blockID,pistonDropperDispenser1);
orientation1.put(Block.redstoneComparatorIdle.blockID,pistonDropperDispenser1);
orientation1.put(Block.redstoneRepeaterActive.blockID,pistonDropperDispenser1);
orientation1.put(Block.redstoneRepeaterIdle.blockID,pistonDropperDispenser1);
orientation1.put(Block.doorWood.blockID,pistonDropperDispenser1);
orientation1.put(Block.doorIron.blockID,pistonDropperDispenser1);
orientation1.put(Block.tripWireSource.blockID,pistonDropperDispenser1);
orientation1.put(Block.railDetector.blockID,railsSpecial1);
orientation1.put(Block.railActivator.blockID,railsSpecial1);
orientation1.put(Block.railPowered.blockID,railsSpecial1);
orientation1.put(Block.rail.blockID,rails1);
orientation2.put(Block.stairsBrick.blockID, stairs2);
orientation2.put(Block.stairsCobblestone.blockID, stairs2);
orientation2.put(Block.stairsNetherBrick.blockID, stairs2);
orientation2.put(Block.stairsNetherQuartz.blockID, stairs2);
orientation2.put(Block.stairsSandStone.blockID, stairs2);
orientation2.put(Block.stairsStoneBrick.blockID, stairs2);
orientation2.put(Block.stairsWoodBirch.blockID, stairs2);
orientation2.put(Block.stairsWoodJungle.blockID, stairs2);
orientation2.put(Block.stairsWoodOak.blockID, stairs2);
orientation2.put(Block.stairsWoodSpruce.blockID, stairs2);
orientation2.put(Block.stairsBrick.blockID, stairs2);
orientation2.put(Block.vine.blockID, vine2);
orientation2.put(Block.chest.blockID, chestsLadders2);
orientation2.put(Block.chestTrapped.blockID, chestsLadders2);
orientation2.put(Block.ladder.blockID, chestsLadders2);
orientation2.put(Block.lever.blockID, leverButtonTorch2);
orientation2.put(Block.stoneButton.blockID, leverButtonTorch2);
orientation2.put(Block.woodenButton.blockID, leverButtonTorch2);
orientation2.put(Block.torchRedstoneActive.blockID, leverButtonTorch2);
orientation2.put(Block.torchRedstoneIdle.blockID, leverButtonTorch2);
orientation2.put(Block.torchWood.blockID, leverButtonTorch2);
orientation2.put(Block.pistonBase.blockID,pistonDropperDispenser2);
orientation2.put(Block.pistonExtension.blockID,pistonDropperDispenser2);
orientation2.put(Block.pistonMoving.blockID,pistonDropperDispenser2);
orientation2.put(Block.pistonStickyBase.blockID,pistonDropperDispenser2);
orientation2.put(Block.dropper.blockID,pistonDropperDispenser2);
orientation2.put(Block.dispenser.blockID,pistonDropperDispenser2);
orientation2.put(Block.redstoneComparatorActive.blockID,pistonDropperDispenser2);
orientation2.put(Block.redstoneComparatorIdle.blockID,pistonDropperDispenser2);
orientation2.put(Block.redstoneRepeaterActive.blockID,pistonDropperDispenser2);
orientation2.put(Block.redstoneRepeaterIdle.blockID,pistonDropperDispenser2);
orientation2.put(Block.doorWood.blockID,pistonDropperDispenser2);
orientation2.put(Block.doorIron.blockID,pistonDropperDispenser2);
orientation2.put(Block.tripWireSource.blockID,pistonDropperDispenser2);
orientation2.put(Block.railDetector.blockID,railsSpecial2);
orientation2.put(Block.railActivator.blockID,railsSpecial2);
orientation2.put(Block.railPowered.blockID,railsSpecial2);
orientation2.put(Block.rail.blockID,rails2);
this.rotationMappings.put(2, orientation2);
this.rotationMappings.put(1, orientation1);
this.rotationMappings.put(0, orientation0);
}
public int getRotatedBlock(int metaData, int desiredOrientation, int blockID)
{
if(this.rotationMappings.containsKey(desiredOrientation))
{
if(this.rotationMappings.get(desiredOrientation).containsKey(blockID))
{
if(this.rotationMappings.get(desiredOrientation).get(blockID).containsKey(metaData))
{
return this.rotationMappings.get(desiredOrientation).get(blockID).get(metaData);
}
}
}
return metaData ;
}
}

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package StevenDimDoors.mod_pocketDim.helpers;
import StevenDimDoors.mod_pocketDim.IChunkLoader;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import cpw.mods.fml.common.event.FMLServerStartingEvent;
import java.io.File;
import java.util.List;
import net.minecraft.world.World;
import net.minecraftforge.common.DimensionManager;
import net.minecraftforge.common.ForgeChunkManager;
import net.minecraftforge.common.ForgeChunkManager.LoadingCallback;
import net.minecraftforge.common.ForgeChunkManager.Ticket;
public class ChunkLoaderHelper implements LoadingCallback
{
@Override
public void ticketsLoaded(List<Ticket> tickets, World world)
{
for (Ticket ticket : tickets)
{
int goldDimDoorX = ticket.getModData().getInteger("goldDimDoorX");
int goldDimDoorY = ticket.getModData().getInteger("goldDimDoorY");
int goldDimDoorZ = ticket.getModData().getInteger("goldDimDoorZ");
if(world.getBlockId(goldDimDoorX, goldDimDoorY, goldDimDoorZ)!=mod_pocketDim.properties.GoldDimDoorID)
{
ForgeChunkManager.releaseTicket(ticket);
}
else
{
IChunkLoader tile = (IChunkLoader) world.getBlockTileEntity(goldDimDoorX, goldDimDoorY, goldDimDoorZ);
tile.forceChunkLoading(ticket,goldDimDoorX,goldDimDoorZ);
}
}
}
public static void loadChunkForcedWorlds(FMLServerStartingEvent event)
{
for(NewDimData data : PocketManager.getDimensions())
{
if(data.isPocketDimension())
{
String chunkDir = DimensionManager.getCurrentSaveRootDirectory()+"/DimensionalDoors/pocketDimID" + data.id();
File file = new File(chunkDir);
if(file.exists())
{
if(ForgeChunkManager.savedWorldHasForcedChunkTickets(file))
{
PocketManager.loadDimension(data.id());
}
}
}
}
}
}

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package StevenDimDoors.mod_pocketDim.helpers;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.util.Collection;
import java.util.Comparator;
import java.util.HashSet;
import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.IDimRegistrationCallback;
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.util.Point4D;
import StevenDimDoors.mod_pocketDim.watcher.ClientLinkData;
public class Compactor
{
@SuppressWarnings("unused") // ?
private static class DimComparator implements Comparator<NewDimData>
{
@Override
public int compare(NewDimData a, NewDimData b)
{
return a.id() - b.id();
}
}
public static void write(Collection<? extends NewDimData> values, DataOutputStream output) throws IOException
{
// SenseiKiwi: Just encode the data straight up for now. I'll implement fancier compression later.
output.writeInt(values.size());
for (NewDimData dimension : values)
{
output.writeInt(dimension.id());
output.writeInt(dimension.root().id());
output.writeInt(dimension.linkCount());
for (DimLink link : dimension.links())
{
Point4D.write(link.source(), output);
output.writeInt(link.orientation());
}
}
// Note to self: the root ID can be "compressed" by grouping
// dimensions by their root ID and then only sending it once
/*
// To compress the dimension IDs, we'll sort them by ID
// and write the _difference_ between their ID numbers.
NewDimData[] dimensions = new NewDimData[values.size()];
dimensions = values.toArray(dimensions);
Arrays.sort(dimensions, new DimComparator());
*/
}
public static void readDimensions(DataInputStream input, IDimRegistrationCallback callback) throws IOException
{
// Read in the dimensions one by one. Make sure we register root dimensions before
// attempting to register the dimensions under them.
HashSet<Integer> rootIDs = new HashSet<Integer>();
int dimCount = input.readInt();
for (int k = 0; k < dimCount; k++)
{
int id = input.readInt();
int rootID = input.readInt();
if (rootIDs.add(rootID))
{
callback.registerDimension(rootID, rootID);
}
// Don't check if (id != rootID) - we want to retrieve the reference anyway
NewDimData dimension = callback.registerDimension(id, rootID);
int linkCount = input.readInt();
for (int h = 0; h < linkCount; h++)
{
ClientLinkData link = ClientLinkData.read(input);
Point4D source = link.point;
dimension.createLink(source.getX(), source.getY(), source.getZ(), LinkTypes.CLIENT_SIDE,link.orientation);
}
}
}
}

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package StevenDimDoors.mod_pocketDim.helpers;
import java.io.File;
public class DeleteFolder
{
public static boolean deleteFolder(File file)
{
try
{
File[] files = file.listFiles();
if(files==null)
{
file.delete();
return true;
}
for(File inFile : files)
{
DeleteFolder.deleteFolder(inFile);
}
}
catch (Exception e)
{
e.printStackTrace();
return false;
}
return true;
}
}

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package StevenDimDoors.mod_pocketDim.helpers;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileFilter;
import java.io.FileNotFoundException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Queue;
import java.util.Random;
import java.util.regex.Pattern;
import net.minecraft.util.WeightedRandom;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDim.dungeon.DungeonData;
import StevenDimDoors.mod_pocketDim.dungeon.DungeonSchematic;
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPack;
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPackConfig;
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPackConfigReader;
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonType;
import StevenDimDoors.mod_pocketDim.items.ItemDimensionalDoor;
import StevenDimDoors.mod_pocketDim.util.ConfigurationProcessingException;
import StevenDimDoors.mod_pocketDim.util.FileFilters;
import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
public class DungeonHelper
{
private static DungeonHelper instance = null;
private static DDProperties properties = null;
public static final Pattern SCHEMATIC_NAME_PATTERN = Pattern.compile("[A-Za-z0-9_\\-]+");
public static final Pattern DUNGEON_NAME_PATTERN = Pattern.compile("[A-Za-z0-9\\-]+");
public static final String SCHEMATIC_FILE_EXTENSION = ".schematic";
private static final String DEFAULT_ERROR_SCHEMATIC_PATH = "/schematics/core/somethingBroke.schematic";
private static final String DUNGEON_CREATION_GUIDE_SOURCE_PATH = "/mods/DimDoors/text/How_to_add_dungeons.txt";
private static final String RUINS_PACK_PATH = "/schematics/ruins";
private static final String BUNDLED_RUINS_LIST_PATH = "/schematics/ruins.txt";
private static final String STANDARD_CONFIG_FILE_NAME = "rules.txt";
private static final int NETHER_DIMENSION_ID = -1;
private static final int MIN_PACK_SWITCH_CHANCE = 0;
private static final int PACK_SWITCH_CHANCE_PER_LEVEL = 1;
private static final int MAX_PACK_SWITCH_CHANCE = 500;
private static final int START_PACK_SWITCH_CHANCE = MAX_PACK_SWITCH_CHANCE / 9;
private static final int DEFAULT_DUNGEON_WEIGHT = 100;
public static final int MIN_DUNGEON_WEIGHT = 1; //Prevents MC's random selection algorithm from throwing an exception
public static final int MAX_DUNGEON_WEIGHT = 10000; //Used to prevent overflows and math breaking down
private static final int MAX_EXPORT_RADIUS = 50;
public static final short MAX_DUNGEON_WIDTH = 2 * MAX_EXPORT_RADIUS + 1;
public static final short MAX_DUNGEON_HEIGHT = MAX_DUNGEON_WIDTH;
public static final short MAX_DUNGEON_LENGTH = MAX_DUNGEON_WIDTH;
private ArrayList<DungeonData> untaggedDungeons = new ArrayList<DungeonData>();
private ArrayList<DungeonData> registeredDungeons = new ArrayList<DungeonData>();
private DungeonPack RuinsPack;
private HashMap<String, DungeonPack> dungeonPackMapping = new HashMap<String, DungeonPack>();
private ArrayList<DungeonPack> dungeonPackList = new ArrayList<DungeonPack>();
private DungeonData defaultError;
private DungeonHelper()
{
//Load our reference to the DDProperties singleton
if (properties == null)
properties = DDProperties.instance();
registerDungeons();
}
public static DungeonHelper initialize()
{
if (instance == null)
{
instance = new DungeonHelper();
}
else
{
throw new IllegalStateException("Cannot initialize DungeonHelper twice");
}
return instance;
}
public static DungeonHelper instance()
{
if (instance == null)
{
//This is to prevent some frustrating bugs that could arise when classes
//are loaded in the wrong order. Trust me, I had to squash a few...
throw new IllegalStateException("Instance of DungeonHelper requested before initialization");
}
return instance;
}
private void registerDungeons()
{
File file = new File(properties.CustomSchematicDirectory);
if (file.exists() || file.mkdir())
{
copyfile.copyFile(DUNGEON_CREATION_GUIDE_SOURCE_PATH, file.getAbsolutePath() + "/How_to_add_dungeons.txt");
}
DungeonPackConfigReader reader = new DungeonPackConfigReader();
registerBundledDungeons(reader);
registerCustomDungeons(properties.CustomSchematicDirectory, reader);
}
private static DungeonPackConfig loadDungeonPackConfig(String configPath, String name, boolean isInternal, DungeonPackConfigReader reader)
{
try
{
DungeonPackConfig config;
if (isInternal)
{
config = reader.readFromResource(configPath);
}
else
{
config = reader.readFromFile(configPath);
}
config.setName(name);
return config;
}
catch (FileNotFoundException e)
{
System.err.println("Could not find a dungeon pack config file: " + configPath);
}
catch (Exception e) // handles IOException and ConfigurationProcessingException
{
System.err.println(e.getMessage());
if (e.getCause() != null)
{
System.err.println(e.getCause());
}
}
return null;
}
private void registerDungeonPack(String directory, Iterable<String> schematics, boolean isInternal, boolean verbose, DungeonPackConfigReader reader)
{
//First determine the pack's name and validate it
File packDirectory = new File(directory);
String name = packDirectory.getName().toUpperCase();
//TODO: ADD VALIDATION HERE?
//Check for naming conflicts
//That could happen if a user has a custom pack with a name that conflicts with a bundled pack,
//or if a user is running Linux and has two directories with names differing only by capitalization.
DungeonPack pack = dungeonPackMapping.get(name);
if (pack == null)
{
//Load the pack's configuration file
String configPath;
if (isInternal)
{
configPath = directory + "/" + STANDARD_CONFIG_FILE_NAME;
}
else
{
configPath = directory + File.separator + STANDARD_CONFIG_FILE_NAME;
}
DungeonPackConfig config = loadDungeonPackConfig(configPath, name, isInternal, reader);
if (config == null)
{
System.err.println("Could not load config file: " + configPath);
return;
}
//Register the pack
pack = new DungeonPack(config);
dungeonPackMapping.put(name, pack);
dungeonPackList.add(pack);
}
else
{
//Show a warning that there is a naming conflict but keep going. People can use this to extend
//our built-in packs with custom schematics without tampering with our mod's JAR file.
System.err.println("A dungeon pack has the same name as another pack that has already been loaded: " + directory);
System.err.println("We will try to load its schematics but will not check its config file.");
}
//Register the dungeons! ^_^
for (String schematicPath : schematics)
{
registerDungeon(schematicPath, pack, isInternal, verbose);
}
}
public List<DungeonData> getRegisteredDungeons()
{
return Collections.unmodifiableList(this.registeredDungeons);
}
public List<DungeonData> getUntaggedDungeons()
{
return Collections.unmodifiableList(this.untaggedDungeons);
}
public DungeonData getDefaultErrorDungeon()
{
return defaultError;
}
public DungeonPack getDungeonPack(String name)
{
//TODO: This function might be obsolete after the new save format is implemented.
return dungeonPackMapping.get(name.toUpperCase());
}
private DungeonPack getDimDungeonPack(NewDimData data)
{
DungeonPack pack;
DungeonData dungeon = data.dungeon();
if (dungeon != null)
{
pack = dungeon.dungeonType().Owner;
//Make sure the pack isn't null. This can happen for dungeons with the special UNKNOWN type.
if (pack == null)
{
pack = RuinsPack;
}
}
else
{
if (data.id() == NETHER_DIMENSION_ID)
{
//TODO: Change this to the nether-side pack later ^_^
pack = RuinsPack;
}
else
{
pack = RuinsPack;
}
}
return pack;
}
public DimLink createCustomDungeonDoor(World world, int x, int y, int z)
{
//Create a link above the specified position. Link to a new pocket dimension.
NewDimData dimension = PocketManager.getDimensionData(world);
DimLink link = dimension.createLink(x, y + 1, z, LinkTypes.POCKET,3);
//Place a Warp Door linked to that pocket
ItemDimensionalDoor.placeDoorBlock(world, x, y, z, 3, mod_pocketDim.warpDoor);
return link;
}
public boolean validateDungeonType(String type, DungeonPack pack)
{
return pack.isKnownType(type);
}
public boolean validateSchematicName(String name, DungeonPack pack)
{
String[] dungeonData;
if (!name.endsWith(SCHEMATIC_FILE_EXTENSION))
return false;
dungeonData = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length()).split("_");
//Check for a valid number of parts
if (dungeonData.length < 3 || dungeonData.length > 4)
return false;
//Check if the dungeon type is valid
if (!validateDungeonType(dungeonData[0], pack))
return false;
//Check if the name is valid
if (!SCHEMATIC_NAME_PATTERN.matcher(dungeonData[1]).matches())
return false;
//Check if the open/closed flag is present
if (!dungeonData[2].equalsIgnoreCase("open") && !dungeonData[2].equalsIgnoreCase("closed"))
return false;
//If the weight is present, check that it is valid
if (dungeonData.length == 4)
{
try
{
int weight = Integer.parseInt(dungeonData[3]);
if (weight < MIN_DUNGEON_WEIGHT || weight > MAX_DUNGEON_WEIGHT)
return false;
}
catch (NumberFormatException e)
{
//Not a number
return false;
}
}
return true;
}
public void registerDungeon(String schematicPath, DungeonPack pack, boolean isInternal, boolean verbose)
{
//We use schematicPath as the real path for internal files (inside our JAR) because it seems
//that File tries to interpret it as a local drive path and mangles it.
File schematicFile = new File(schematicPath);
String name = schematicFile.getName();
String path = isInternal ? schematicPath : schematicFile.getAbsolutePath();
try
{
if (validateSchematicName(name, pack))
{
//Strip off the file extension while splitting the file name
String[] dungeonData = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length()).split("_");
DungeonType dungeonType = pack.getType(dungeonData[0]);
boolean isOpen = dungeonData[2].equalsIgnoreCase("open");
int weight = (dungeonData.length == 4) ? Integer.parseInt(dungeonData[3]) : DEFAULT_DUNGEON_WEIGHT;
//Add this custom dungeon to the list corresponding to its type
DungeonData dungeon = new DungeonData(path, isInternal, dungeonType, isOpen, weight);
pack.addDungeon(dungeon);
registeredDungeons.add(dungeon);
if (verbose)
{
System.out.println("Registered dungeon: " + name);
}
}
else
{
if (verbose)
{
System.out.println("The following dungeon name is invalid for its given pack. It will not be generated naturally: " + schematicPath);
}
untaggedDungeons.add(new DungeonData(path, isInternal, DungeonType.UNKNOWN_TYPE, true, DEFAULT_DUNGEON_WEIGHT));
System.out.println("Registered untagged dungeon: " + name);
}
}
catch (Exception e)
{
System.err.println("Failed to register dungeon: " + name);
e.printStackTrace();
}
}
private void registerCustomDungeons(String path, DungeonPackConfigReader reader)
{
File[] schematics;
File[] packDirectories;
File[] packFiles;
ArrayList<String> packFilePaths;
File directory = new File(path);
FileFilter schematicFileFilter = new FileFilters.FileExtensionFilter(SCHEMATIC_FILE_EXTENSION);
//Check that the Ruins pack has been loaded
if (RuinsPack == null)
{
throw new IllegalStateException("Cannot register custom dungeons without first loading the Ruins dungeon pack.");
}
//Load stray dungeons directly in the custom dungeons folder
schematics = directory.listFiles(schematicFileFilter);
if (schematics != null)
{
for (File schematicFile : schematics)
{
registerDungeon(schematicFile.getPath(), RuinsPack, false, true);
}
}
else
{
System.err.println("Could not retrieve the list of schematics stored in the custom dungeons directory!");
}
schematics = null; //Release memory
//Load the custom dungeon packs
packDirectories = directory.listFiles(new FileFilters.DirectoryFilter());
if (packDirectories != null)
{
//Loop through each directory, which is assumed to be a dungeon pack
for (File packDirectory : packDirectories)
{
//List the schematics within the dungeon pack directory
packFiles = packDirectory.listFiles(schematicFileFilter);
if (packFiles != null)
{
//Copy the pack files' paths into an ArrayList for use with registerDungeonPack()
packFilePaths = new ArrayList<String>(packFiles.length);
for (File packFile : packFiles)
{
packFilePaths.add(packFile.getPath());
}
registerDungeonPack(packDirectory.getAbsolutePath(), packFilePaths, false, true, reader);
}
else
{
System.err.println("Could not retrieve the list of schematics in a dungeon pack: " + packDirectory.getPath());
}
}
}
else
{
System.err.println("Could not retrieve the list of dungeon pack directories in the custom dungeons directory!");
}
}
private void registerBundledDungeons(DungeonPackConfigReader reader)
{
//Register the core schematics
//These are used for debugging and in case of unusual errors while loading dungeons
defaultError = new DungeonData(DEFAULT_ERROR_SCHEMATIC_PATH, true, DungeonType.UNKNOWN_TYPE, true, DEFAULT_DUNGEON_WEIGHT);
//Open the list of dungeons packaged with our mod and register their schematics
registerBundledPack(BUNDLED_RUINS_LIST_PATH, RUINS_PACK_PATH, "Ruins", reader);
RuinsPack = getDungeonPack("Ruins");
System.out.println("Finished registering bundled dungeon packs");
}
private void registerBundledPack(String listPath, String packPath, String name, DungeonPackConfigReader reader)
{
System.out.println("Registering bundled dungeon pack: " + name);
InputStream listStream = this.getClass().getResourceAsStream(listPath);
// chance of leak?
if (listStream == null)
{
System.err.println("Unable to open list of bundled dungeon schematics for " + name);
return;
}
try
{
//Read the list of schematics that come with a bundled pack
BufferedReader listReader = new BufferedReader(new InputStreamReader(listStream));
ArrayList<String> schematics = new ArrayList<String>();
String schematicPath = listReader.readLine();
while (schematicPath != null)
{
schematicPath = schematicPath.trim();
if (!schematicPath.isEmpty())
{
schematics.add(schematicPath);
}
schematicPath = listReader.readLine();
}
listReader.close();
//Register the pack
registerDungeonPack(packPath, schematics, true, false, reader);
}
catch (Exception e)
{
System.err.println("An exception occurred while reading the list of bundled dungeon schematics for " + name);
e.printStackTrace();
}
}
public boolean exportDungeon(World world, int centerX, int centerY, int centerZ, String exportPath)
{
//Write schematic data to a file
try
{
DungeonSchematic dungeon = DungeonSchematic.copyFromWorld(world,
centerX - MAX_EXPORT_RADIUS, centerY - MAX_EXPORT_RADIUS, centerZ - MAX_EXPORT_RADIUS,
MAX_DUNGEON_WIDTH, MAX_DUNGEON_HEIGHT, MAX_DUNGEON_LENGTH, true);
dungeon.applyExportFilters(properties);
dungeon.writeToFile(exportPath);
return true;
}
catch(Exception e)
{
e.printStackTrace();
return false;
}
}
public DungeonData selectDungeon(NewDimData dimension, Random random)
{
DungeonPack pack = getDimDungeonPack(dimension);
DungeonData selection;
DungeonPackConfig config;
DungeonPack selectedPack;
try
{
config = pack.getConfig();
selectedPack = pack;
//Are we allowed to switch to another dungeon pack?
if (config.allowPackChangeOut())
{
//Calculate the chance of switching to a different pack type
int packSwitchChance;
if (dimension.depth() == 1)
{
packSwitchChance = START_PACK_SWITCH_CHANCE;
}
else
{
packSwitchChance = MIN_PACK_SWITCH_CHANCE + dimension.parent().packDepth() * PACK_SWITCH_CHANCE_PER_LEVEL;
}
//Decide randomly whether to switch packs or not
if (random.nextInt(MAX_PACK_SWITCH_CHANCE) < packSwitchChance)
{
//Find another pack
selectedPack = getRandomDungeonPack(pack, random);
}
}
//Pick the next dungeon
selection = selectedPack.getNextDungeon(dimension, random);
}
catch (Exception e)
{
System.err.println("An exception occurred while selecting a dungeon:");
e.printStackTrace();
if (!pack.isEmpty())
{
selection = pack.getRandomDungeon(random);
}
else
{
selection = defaultError;
}
}
return selection;
}
@SuppressWarnings("unchecked")
private DungeonPack getRandomDungeonPack(DungeonPack current, Random random)
{
DungeonPack selection = current;
ArrayList<WeightedContainer<DungeonPack>> packs = new ArrayList<WeightedContainer<DungeonPack>>(dungeonPackList.size());
//Load up a list of weighted items with any usable dungeon packs that is not the current pack
for (DungeonPack pack : dungeonPackList)
{
DungeonPackConfig config = pack.getConfig();
if (pack != current && config.allowPackChangeIn() && !pack.isEmpty())
{
packs.add(new WeightedContainer<DungeonPack>(pack, config.getPackWeight()));
}
}
if (!packs.isEmpty())
{
//Pick a random dungeon pack
selection = ((WeightedContainer<DungeonPack>) WeightedRandom.getRandomItem(random, packs)).getData();
}
return selection;
}
public Collection<String> getDungeonNames() {
//Use a HashSet to guarantee that all dungeon names will be distinct.
//This shouldn't be necessary if we keep proper lists without repetitions,
//but it's a fool-proof workaround.
HashSet<String> dungeonNames = new HashSet<String>();
dungeonNames.addAll( parseDungeonNames(registeredDungeons) );
dungeonNames.addAll( parseDungeonNames(untaggedDungeons) );
//Sort dungeon names alphabetically
ArrayList<String> sortedNames = new ArrayList<String>(dungeonNames);
Collections.sort(sortedNames, String.CASE_INSENSITIVE_ORDER);
return sortedNames;
}
private static ArrayList<String> parseDungeonNames(ArrayList<DungeonData> dungeons)
{
String name;
File schematic;
ArrayList<String> names = new ArrayList<String>(dungeons.size());
for (DungeonData dungeon : dungeons)
{
//Retrieve the file name and strip off the file extension
schematic = new File(dungeon.schematicPath());
name = schematic.getName();
name = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length());
names.add(name);
}
return names;
}
public static ArrayList<DungeonData> getDungeonChainHistory(NewDimData dimension, DungeonPack pack, int maxSize)
{
if (dimension == null)
{
throw new IllegalArgumentException("dimension cannot be null.");
}
int count = 0;
NewDimData tail = dimension;
DungeonData dungeon = tail.dungeon();
ArrayList<DungeonData> history = new ArrayList<DungeonData>();
while (count < maxSize && dungeon != null && dungeon.dungeonType().Owner == pack)
{
history.add(dungeon);
tail = tail.parent();
dungeon = tail.dungeon();
count++;
}
return history;
}
public static ArrayList<DungeonData> getFlatDungeonTree(NewDimData dimension, int maxSize)
{
NewDimData root = dimension;
ArrayList<DungeonData> dungeons = new ArrayList<DungeonData>();
Queue<NewDimData> pendingDimensions = new LinkedList<NewDimData>();
if (root.dungeon() == null)
{
return dungeons;
}
pendingDimensions.add(root);
while (dungeons.size() < maxSize && !pendingDimensions.isEmpty())
{
NewDimData current = pendingDimensions.remove();
for (NewDimData child : current.children())
{
if (child.dungeon() != null)
{
dungeons.add(child.dungeon());
pendingDimensions.add(child);
}
if (dungeons.size() == maxSize)
{
break;
}
}
}
return dungeons;
}
}

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package StevenDimDoors.mod_pocketDim.helpers;
import java.io.FileOutputStream;
import java.io.InputStream;
import java.io.OutputStream;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
public class copyfile
{
public static boolean copyFile(String ori, String dest)
{
try
{
//Note: For this to work properly, you must use getClass() on an instance of the class,
//not on the value obtained from .class. That was what caused this code to fail before.
//SchematicLoader didn't have this problem because we used instances of it.
InputStream in = mod_pocketDim.instance.getClass().getResourceAsStream(ori);
OutputStream out = new FileOutputStream(dest);
byte[] buf = new byte[1024];
int len;
while ((len = in.read(buf)) > 0) {
out.write(buf, 0, len);
}
in.close();
out.close();
}
catch (Exception e)
{
System.out.println("Unable to get resource: " + ori);
return false;
}
return true;
}
}

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package StevenDimDoors.mod_pocketDim.helpers;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import StevenDimDoors.mod_pocketDim.Point3D;
public class yCoordHelper
{
private static final int MAXIMUM_UNCOVERED_Y = 245;
private yCoordHelper() { }
public static int getFirstUncovered(World world, int x, int yStart, int z)
{
return getFirstUncovered(world, x, yStart, z, false);
}
public static int getFirstUncovered(World world, int x, int yStart, int z, boolean fromTop)
{
Chunk chunk = world.getChunkProvider().loadChunk(x >> 4, z >> 4);
int localX = x < 0 ? (x % 16) + 16 : (x % 16);
int localZ = z < 0 ? (z % 16) + 16 : (z % 16);
int height = MAXIMUM_UNCOVERED_Y;
int y;
if (!fromTop)
{
boolean covered = true;
for (y = yStart; y < height && covered; y++)
{
covered = isCoveredBlock(chunk, localX, y - 1, localZ) || isCoveredBlock(chunk, localX, y, localZ);
}
}
else
{
boolean covered = false;
for (y = MAXIMUM_UNCOVERED_Y; y > 1 && !covered; y--)
{
covered = isCoveredBlock(chunk, localX, y - 1, localZ);
}
if (!covered) y = 63;
y++;
}
return y;
}
public static boolean isCoveredBlock(Chunk chunk, int localX, int y, int localZ)
{
int blockID;
Block block;
Material material;
if (y < 0)
return false;
blockID = chunk.getBlockID(localX, y, localZ);
if (blockID == 0)
return false;
block = Block.blocksList[blockID];
if (block == null)
return false;
material = block.blockMaterial;
return (material.isLiquid() || !material.isReplaceable());
}
public static Point3D findSafeCubeUp(World world, int x, int startY, int z)
{
// Search for a 3x3x3 cube of air with blocks underneath
// We can also match against a 3x2x3 box with
// We shift the search area into the bounds of a chunk for the sake of simplicity,
// so that we don't need to worry about working across chunks.
int localX = x < 0 ? (x % 16) + 16 : (x % 16);
int localZ = z < 0 ? (z % 16) + 16 : (z % 16);
int cornerX = x - localX;
int cornerZ = z - localZ;
localX = MathHelper.clamp_int(localX, 1, 14);
localZ = MathHelper.clamp_int(localZ, 1, 14);
Chunk chunk = initializeChunkArea(world, x >> 4, z >> 4);
int height = world.getActualHeight();
int y, dx, dz, blockID;
boolean isSafe;
Block block;
// Initialize layers to a huge negative number so that we won't
// consider an area as usable unless it gets reset to 0 first
// when we find a foundation upon which to build.
int layers = -1000000;
// Check if a 3x3 layer of blocks is empty
// If we find a layer that contains replaceable blocks, it can
// serve as the base where we'll place the player and door.
for (y = Math.max(startY - 1, 0); y < height; y++)
{
isSafe = true;
for (dx = -1; dx <= 1 && isSafe; dx++)
{
for (dz = -1; dz <= 1 && isSafe; dz++)
{
blockID = chunk.getBlockID(localX + dx, y, localZ + dz);
if (blockID != 0)
{
block = Block.blocksList[blockID];
if (!block.blockMaterial.isReplaceable())
{
isSafe = false;
}
layers = 0;
}
}
}
if (isSafe)
{
layers++;
if (layers == 3)
{
return new Point3D(localX + cornerX, y - 2, localZ + cornerZ);
}
}
}
return null;
}
public static Point3D findSafeCubeDown(World world, int x, int startY, int z)
{
// Search for a 3x3x3 cube of air with blocks underneath
// We can also match against a 3x2x3 box with
// We shift the search area into the bounds of a chunk for the sake of simplicity,
// so that we don't need to worry about working across chunks.
int localX = x < 0 ? (x % 16) + 16 : (x % 16);
int localZ = z < 0 ? (z % 16) + 16 : (z % 16);
int cornerX = x - localX;
int cornerZ = z - localZ;
localX = MathHelper.clamp_int(localX, 1, 14);
localZ = MathHelper.clamp_int(localZ, 1, 14);
Chunk chunk = initializeChunkArea(world, x >> 4, z >> 4);
int height = world.getActualHeight();
int y, dx, dz, blockID;
boolean isSafe;
boolean hasBlocks;
Block block;
int layers = 0;
// Check if a 3x3 layer of blocks is empty
// If we find a layer that contains replaceable blocks, it can
// serve as the base where we'll place the player and door.
for (y = Math.min(startY + 2, height - 1); y >= 0; y--)
{
isSafe = true;
hasBlocks = false;
for (dx = -1; dx <= 1 && isSafe; dx++)
{
for (dz = -1; dz <= 1 && isSafe; dz++)
{
blockID = chunk.getBlockID(localX + dx, y, localZ + dz);
if (blockID != 0)
{
block = Block.blocksList[blockID];
if (!block.blockMaterial.isReplaceable())
{
if (layers >= 3)
{
return new Point3D(localX + cornerX, y + 1, localZ + cornerZ);
}
isSafe = false;
}
hasBlocks = true;
}
}
}
if (isSafe)
{
layers++;
if (hasBlocks)
{
if (layers >= 3)
{
return new Point3D(localX + cornerX, y, localZ + cornerZ);
}
layers = 0;
}
}
}
return null;
}
private static Chunk initializeChunkArea(World world, int chunkX, int chunkZ)
{
// We initialize a 3x3 area of chunks instead of just initializing
// the target chunk because things generated in adjacent chunks
// (e.g. trees) might intrude into the target chunk.
IChunkProvider provider = world.getChunkProvider();
Chunk target = provider.loadChunk(chunkX, chunkZ);
for (int dx = -1; dx <= 1; dx++)
{
for (int dz = -1; dz <= 1; dz++)
{
if (!provider.chunkExists(chunkX + dx, chunkZ + dz))
{
provider.loadChunk(chunkX, chunkZ);
}
}
}
return target;
}
public static Point3D findDropPoint(World world, int x, int startY, int z)
{
// Find a simple 2-block-high air gap
// Search across a 3x3 column
final int GAP_HEIGHT = 2;
int localX = x < 0 ? (x % 16) + 16 : (x % 16);
int localZ = z < 0 ? (z % 16) + 16 : (z % 16);
int cornerX = x - localX;
int cornerZ = z - localZ;
localX = MathHelper.clamp_int(localX, 1, 14);
localZ = MathHelper.clamp_int(localZ, 1, 14);
Chunk chunk = initializeChunkArea(world, x >> 4, z >> 4);
int y, dx, dz, index;
int height = world.getActualHeight();
int[] gaps = new int[9];
// Check 3x3 layers of blocks for air spaces
for (y = Math.min(startY, height - 1); y > 0; y--)
{
for (dx = -1, index = 0; dx <= 1; dx++)
{
for (dz = -1; dz <= 1; dz++, index++)
{
if (chunk.getBlockID(localX + dx, y, localZ + dz) != 0)
{
gaps[index] = 0;
}
else
{
gaps[index]++;
}
}
}
// Check if an acceptable gap exists in the center of the search column
if (gaps[index / 2] == GAP_HEIGHT)
{
return new Point3D(localX + cornerX, y + GAP_HEIGHT - 1, localZ + cornerZ);
}
// Check the other positions in the column
for (dx = -1, index = 0; dx <= 1; dx++)
{
for (dz = -1; dz <= 1; dz++, index++)
{
if (gaps[index] == GAP_HEIGHT)
{
return new Point3D(localX + cornerX + dx, y + GAP_HEIGHT - 1, localZ + cornerZ + dz);
}
}
}
}
return null;
}
public static int adjustDestinationY(int y, int worldHeight, int entranceY, int dungeonHeight)
{
//The goal here is to guarantee that the dungeon fits within the vertical bounds
//of the world while shifting it as little as possible.
int destY = y;
//Is the top of the dungeon going to be at Y < worldHeight?
int pocketTop = (dungeonHeight - 1) + destY - entranceY;
if (pocketTop >= worldHeight)
{
destY = (worldHeight - 1) - (dungeonHeight - 1) + entranceY;
}
//Is the bottom of the dungeon at Y >= 0?
if (destY < entranceY)
{
destY = entranceY;
}
return destY;
}
}