Fix large swath of warnings, fix most render-methods

This commit is contained in:
skyboy
2013-11-06 18:15:30 -05:00
parent d849071e8e
commit 4cfd5475de
74 changed files with 797 additions and 808 deletions

View File

@@ -20,7 +20,7 @@ import net.minecraftforge.event.terraingen.ChunkProviderEvent;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvider
public class LimboGenerator extends ChunkProviderGenerate
{
private static Random rand;
@@ -128,7 +128,7 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
public Chunk provideChunk(int chunkX, int chunkZ)
{
//TODO: Wtf? Why do you reinitialize the seed when we already initialized it in the constructor?! ~SenseiKiwi
LimboGenerator.rand.setSeed((long) chunkX * 341873128712L + (long) chunkZ * 132897987541L);
LimboGenerator.rand.setSeed(chunkX * 341873128712L + chunkZ * 132897987541L);
byte[] var3 = new byte[32768];
this.generateTerrain(chunkX, chunkZ, var3);
Chunk var4 = new Chunk(this.worldObj, var3, chunkX, chunkZ);
@@ -178,7 +178,7 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
{
for (int var9 = -2; var9 <= 2; ++var9)
{
float var10 = 10.0F / MathHelper.sqrt_float((float)(var8 * var8 + var9 * var9) + 0.2F);
float var10 = 10.0F / MathHelper.sqrt_float(var8 * var8 + var9 * var9 + 0.2F);
this.parabolicField[var8 + 2 + (var9 + 2) * 5] = var10;
}
}
@@ -191,8 +191,7 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);
this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);
this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);
boolean var43 = false;
boolean var42 = false;
int var12 = 0;
int var13 = 0;
@@ -204,7 +203,6 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
float var17 = 0.0F;
float var18 = 0.0F;
byte var19 = 2;
BiomeGenBase var20 = this.biomesForGeneration[var14 + 2 + (var15 + 2) * (par5 + 5)];
for (int var21 = -var19; var21 <= var19; ++var21)
{
@@ -260,13 +258,13 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
for (int var46 = 0; var46 < par6; ++var46)
{
double var48 = (double)var17;
double var26 = (double)var16;
double var48 = var17;
double var26 = var16;
var48 += var47 * 0.2D;
var48 = var48 * (double)par6 / 16.0D;
double var28 = (double)par6 / 2.0D + var48 * 4.0D;
var48 = var48 * par6 / 16.0D;
double var28 = par6 / 2.0D + var48 * 4.0D;
double var30 = 0.0D;
double var32 = ((double)var46 - var28) * 12.0D * 128.0D / 128.0D / var26;
double var32 = (var46 - var28) * 12.0D * 128.0D / 128.0D / var26;
if (var32 < 0.0D)
{
@@ -294,7 +292,7 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
if (var46 > par6 - 4)
{
double var40 = (double)((float)(var46 - (par6 - 4)) / 3.0F);
double var40 = (var46 - (par6 - 4)) / 3.0F;
var30 = var30 * (1.0D - var40) + -10.0D * var40;
}
@@ -306,6 +304,7 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
return par1ArrayOfDouble;
}
@Override
public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)
{
byte var4 = 4;