Fix large swath of warnings, fix most render-methods
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@@ -20,7 +20,7 @@ import net.minecraftforge.event.terraingen.ChunkProviderEvent;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
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public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvider
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public class LimboGenerator extends ChunkProviderGenerate
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{
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private static Random rand;
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@@ -128,7 +128,7 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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public Chunk provideChunk(int chunkX, int chunkZ)
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{
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//TODO: Wtf? Why do you reinitialize the seed when we already initialized it in the constructor?! ~SenseiKiwi
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LimboGenerator.rand.setSeed((long) chunkX * 341873128712L + (long) chunkZ * 132897987541L);
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LimboGenerator.rand.setSeed(chunkX * 341873128712L + chunkZ * 132897987541L);
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byte[] var3 = new byte[32768];
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this.generateTerrain(chunkX, chunkZ, var3);
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Chunk var4 = new Chunk(this.worldObj, var3, chunkX, chunkZ);
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@@ -178,7 +178,7 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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{
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for (int var9 = -2; var9 <= 2; ++var9)
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{
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float var10 = 10.0F / MathHelper.sqrt_float((float)(var8 * var8 + var9 * var9) + 0.2F);
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float var10 = 10.0F / MathHelper.sqrt_float(var8 * var8 + var9 * var9 + 0.2F);
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this.parabolicField[var8 + 2 + (var9 + 2) * 5] = var10;
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}
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}
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@@ -191,8 +191,7 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);
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this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);
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this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);
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boolean var43 = false;
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boolean var42 = false;
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int var12 = 0;
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int var13 = 0;
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@@ -204,7 +203,6 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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float var17 = 0.0F;
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float var18 = 0.0F;
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byte var19 = 2;
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BiomeGenBase var20 = this.biomesForGeneration[var14 + 2 + (var15 + 2) * (par5 + 5)];
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for (int var21 = -var19; var21 <= var19; ++var21)
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{
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@@ -260,13 +258,13 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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for (int var46 = 0; var46 < par6; ++var46)
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{
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double var48 = (double)var17;
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double var26 = (double)var16;
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double var48 = var17;
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double var26 = var16;
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var48 += var47 * 0.2D;
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var48 = var48 * (double)par6 / 16.0D;
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double var28 = (double)par6 / 2.0D + var48 * 4.0D;
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var48 = var48 * par6 / 16.0D;
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double var28 = par6 / 2.0D + var48 * 4.0D;
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double var30 = 0.0D;
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double var32 = ((double)var46 - var28) * 12.0D * 128.0D / 128.0D / var26;
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double var32 = (var46 - var28) * 12.0D * 128.0D / 128.0D / var26;
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if (var32 < 0.0D)
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{
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@@ -294,7 +292,7 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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if (var46 > par6 - 4)
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{
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double var40 = (double)((float)(var46 - (par6 - 4)) / 3.0F);
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double var40 = (var46 - (par6 - 4)) / 3.0F;
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var30 = var30 * (1.0D - var40) + -10.0D * var40;
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}
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@@ -306,6 +304,7 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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return par1ArrayOfDouble;
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}
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@Override
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public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)
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{
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byte var4 = 4;
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