Completed Packet Handling Code
Finished implementing all the packet handling code. It could be improved in the future to compress the initial packet sent to clients. With this, the code is complete enough to run! Commands have not been fixed yet but that will come in the future.
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@@ -164,7 +164,7 @@ public class mod_pocketDim
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//MonolithSpawner should be initialized before any provider instances are created
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//Register the other regular tick receivers as well
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spawner = new MonolithSpawner(commonTickHandler, properties);
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new RiftRegenerator(commonTickHandler, properties); //No need to store the reference
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new RiftRegenerator(commonTickHandler); //No need to store the reference
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LimboDecay decay = new LimboDecay(commonTickHandler, properties);
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transientDoor = (new TransientDoor(properties.TransientDoorID, Material.iron)).setHardness(1.0F) .setUnlocalizedName("transientDoor");
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