Completed Packet Handling Code

Finished implementing all the packet handling code. It could be improved
in the future to compress the initial packet sent to clients. With this,
the code is complete enough to run! Commands have not been fixed yet but
that will come in the future.
This commit is contained in:
SenseiKiwi
2013-09-03 17:25:58 -04:00
parent 3568d223ff
commit 4cd7d3c0ae
10 changed files with 162 additions and 72 deletions

View File

@@ -164,7 +164,7 @@ public class mod_pocketDim
//MonolithSpawner should be initialized before any provider instances are created
//Register the other regular tick receivers as well
spawner = new MonolithSpawner(commonTickHandler, properties);
new RiftRegenerator(commonTickHandler, properties); //No need to store the reference
new RiftRegenerator(commonTickHandler); //No need to store the reference
LimboDecay decay = new LimboDecay(commonTickHandler, properties);
transientDoor = (new TransientDoor(properties.TransientDoorID, Material.iron)).setHardness(1.0F) .setUnlocalizedName("transientDoor");