Finished Merging Changes to Trapdoor
Merged together the different changes we had made to Transdimensional Trapdoors. Cleaned up the rendering and tile entity code a bit, it should be a little more understandable now.
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@@ -16,7 +16,7 @@ public class ClientProxy extends CommonProxy
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{
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//MinecraftForgeClient.preloadTexture(BLOCK_PNG);
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDimDoor.class, new RenderDimDoor());
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTransTrapdoor.class, new RenderDimTrapDoor());
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTransTrapdoor.class, new RenderTransTrapdoor());
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//This code activates the new rift rendering, as well as a bit of code in TileEntityRift
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//ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRift.class, new RenderRift());
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