Fixed door placement on rifts,

working on biomes and mob
This commit is contained in:
StevenRS11
2013-05-21 14:49:14 -04:00
parent 6407b1be71
commit 42f7057f3d
9 changed files with 142 additions and 12 deletions

View File

@@ -0,0 +1,38 @@
package StevenDimDoors.mod_pocketDimClient;
import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderMobObelisk extends RenderLiving
{
protected ModelMobObelisk obeliskModel;
public RenderMobObelisk(float f)
{
super(new ModelMobObelisk(), f);
this.obeliskModel = (ModelMobObelisk)this.mainModel;
}
public void renderMobObelisk(MobObelisk mobObelisk, double d, double d1, double d2,
float f, float f1)
{
super.doRenderLiving( mobObelisk, d, d1, d2, f, f1);
}
public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2,
float f, float f1)
{
renderMobObelisk((MobObelisk)entityliving, d, d1, d2, f, f1);
}
public void doRender(Entity entity, double d, double d1, double d2,
float f, float f1)
{
renderMobObelisk((MobObelisk)entity, d, d1, d2, f, f1);
}
}