Fixed door placement on rifts,
working on biomes and mob
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38
StevenDimDoors/mod_pocketDimClient/RenderMobObelisk.java
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38
StevenDimDoors/mod_pocketDimClient/RenderMobObelisk.java
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package StevenDimDoors.mod_pocketDimClient;
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import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
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import net.minecraft.client.renderer.entity.RenderLiving;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderMobObelisk extends RenderLiving
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{
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protected ModelMobObelisk obeliskModel;
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public RenderMobObelisk(float f)
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{
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super(new ModelMobObelisk(), f);
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this.obeliskModel = (ModelMobObelisk)this.mainModel;
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}
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public void renderMobObelisk(MobObelisk mobObelisk, double d, double d1, double d2,
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float f, float f1)
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{
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super.doRenderLiving( mobObelisk, d, d1, d2, f, f1);
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}
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public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2,
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float f, float f1)
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{
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renderMobObelisk((MobObelisk)entityliving, d, d1, d2, f, f1);
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}
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public void doRender(Entity entity, double d, double d1, double d2,
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float f, float f1)
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{
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renderMobObelisk((MobObelisk)entity, d, d1, d2, f, f1);
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}
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}
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