Fixed door placement on rifts,

working on biomes and mob
This commit is contained in:
StevenRS11
2013-05-21 14:49:14 -04:00
parent 6407b1be71
commit 42f7057f3d
9 changed files with 142 additions and 12 deletions

View File

@@ -6,6 +6,7 @@ import net.minecraftforge.client.MinecraftForgeClient;
import StevenDimDoors.mod_pocketDim.CommonProxy;
import StevenDimDoors.mod_pocketDim.TileEntityDimDoor;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
public class ClientProxy extends CommonProxy
@@ -15,10 +16,12 @@ public class ClientProxy extends CommonProxy
{
//MinecraftForgeClient.preloadTexture(BLOCK_PNG);
MinecraftForgeClient.preloadTexture(WARP_PNG);
MinecraftForgeClient.preloadTexture(RIFT_PNG);
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDimDoor.class, new RenderDimDoor());
//MinecraftForgeClient.preloadTexture(RIFT2_PNG);
RenderingRegistry.registerEntityRenderingHandler(MobObelisk.class, new RenderMobObelisk(.5F));
@@ -32,9 +35,9 @@ public class ClientProxy extends CommonProxy
MinecraftForgeClient.preloadTexture(WARP_PNG);
MinecraftForgeClient.preloadTexture(RIFT_PNG);
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDimDoor.class, new RenderDimDoor());