Fixed door placement on rifts,
working on biomes and mob
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@@ -6,6 +6,7 @@ import net.minecraftforge.client.MinecraftForgeClient;
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import StevenDimDoors.mod_pocketDim.CommonProxy;
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import StevenDimDoors.mod_pocketDim.TileEntityDimDoor;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
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public class ClientProxy extends CommonProxy
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@@ -15,10 +16,12 @@ public class ClientProxy extends CommonProxy
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{
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//MinecraftForgeClient.preloadTexture(BLOCK_PNG);
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MinecraftForgeClient.preloadTexture(WARP_PNG);
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MinecraftForgeClient.preloadTexture(RIFT_PNG);
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDimDoor.class, new RenderDimDoor());
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//MinecraftForgeClient.preloadTexture(RIFT2_PNG);
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RenderingRegistry.registerEntityRenderingHandler(MobObelisk.class, new RenderMobObelisk(.5F));
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@@ -32,9 +35,9 @@ public class ClientProxy extends CommonProxy
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MinecraftForgeClient.preloadTexture(WARP_PNG);
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MinecraftForgeClient.preloadTexture(RIFT_PNG);
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDimDoor.class, new RenderDimDoor());
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