Fixed door placement on rifts,

working on biomes and mob
This commit is contained in:
StevenRS11
2013-05-21 14:49:14 -04:00
parent 6407b1be71
commit 42f7057f3d
9 changed files with 142 additions and 12 deletions

View File

@@ -157,7 +157,7 @@ public class itemDimDoor extends ItemDoor
}
int par4 = hit.blockX;
int par5 = hit.blockY-1;
int par5 = hit.blockY;
int par6 = hit.blockZ;
int par7 = 0 ;
@@ -168,14 +168,14 @@ public class itemDimDoor extends ItemDoor
{
int var12 = MathHelper.floor_double((double)((par3EntityPlayer.rotationYaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3;
if (!this.canPlace(par2World, par4, par5, par6, var12)||!this.canPlace(par2World, par4, par5-1, par6, var12)||dimHelper.instance.getLinkDataFromCoords(par4, par5+1, par6, par2World)==null)
if (!this.canPlace(par2World, par4, par5, par6, var12)||!this.canPlace(par2World, par4, par5-1, par6, var12)||dimHelper.instance.getLinkDataFromCoords(par4, par5, par6, par2World)==null)
{
return par1ItemStack;
}
else
{
placeDoorBlock(par2World, par4, par5, par6, var12, var11);
placeDoorBlock(par2World, par4, par5-1, par6, var12, var11);