Fixed door placement on rifts,
working on biomes and mob
This commit is contained in:
@@ -19,7 +19,32 @@ import net.minecraftforge.event.terraingen.*;
|
||||
import static net.minecraft.world.biome.BiomeGenBase.*;
|
||||
|
||||
public class WorldChunkManagerLimbo extends WorldChunkManager
|
||||
|
||||
|
||||
{
|
||||
public static ArrayList<BiomeGenBase> allowedBiomes = new ArrayList<BiomeGenBase>(Arrays.asList(forest, plains, taiga, taigaHills, forestHills, jungle. jungleHills));
|
||||
|
||||
BiomeGenBase biomeGenerator = mod_pocketDim.limboBiome;
|
||||
public BiomeGenBase[] getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
|
||||
{
|
||||
return new BiomeGenBase[] {mod_pocketDim.limboBiome};
|
||||
}
|
||||
|
||||
public BiomeGenBase[] getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)
|
||||
{
|
||||
return new BiomeGenBase[] {mod_pocketDim.limboBiome};
|
||||
|
||||
}
|
||||
|
||||
public BiomeGenBase getBiomeGenAt(int par1, int par2)
|
||||
{
|
||||
return mod_pocketDim.limboBiome;
|
||||
}
|
||||
|
||||
public boolean areBiomesViable(int par1, int par2, int par3, List par4List)
|
||||
{
|
||||
return par4List.contains(this.biomeGenerator);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user