Made doors stackable

Fixed click on rift to place door bug

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
This commit is contained in:
StevenRS11
2013-05-15 09:56:25 -04:00
parent 5682e3fc30
commit 4160ea1e76
3 changed files with 6 additions and 5 deletions

View File

@@ -32,15 +32,16 @@ public class ItemRiftBlade extends itemDimDoor
private int weaponDamage;
private final EnumToolMaterial toolMaterial= EnumToolMaterial.GOLD;
private Material doorMaterial;
Random rand = new Random();
public ItemRiftBlade(int par1, Material par2Material)
{
super(par1, par2Material);
this.setMaxStackSize(1);
// this.setTextureFile("/PocketBlockTextures.png");
this.setCreativeTab(CreativeTabs.tabTransport);
this.weaponDamage =8;
this.setMaxStackSize(1);
// this.itemIcon=5;
this.setMaxDamage(500);
@@ -221,7 +222,7 @@ public class ItemRiftBlade extends itemDimDoor
{
int var12 = MathHelper.floor_double((double)((par3EntityPlayer.rotationYaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3;
if (!this.canPlace(par2World, par4, par5, par6, var12)||!this.canPlace(par2World, par4+1, par5, par6, var12)||dimHelper.instance.getLinkDataFromCoords(par4, par5+1, par6, par2World)==null)
if (!this.canPlace(par2World, par4, par5, par6, var12)||!this.canPlace(par2World, par4, par5+1, par6, var12)||dimHelper.instance.getLinkDataFromCoords(par4, par5+1, par6, par2World)==null)
{
return par1ItemStack;
}