Made Rifts Destroy Blocks in Layers
Made it so rifts destroy blocks in layers rather than destroying random surrounding blocks, even through indestructible blocks. This resolves issue #24.
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@@ -105,6 +105,6 @@ public class Point3D implements Serializable {
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@Override
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public String toString()
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{
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return "(" + x + ", " + "y" + ", " + z + ")";
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return "(" + x + ", " + y + ", " + z + ")";
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}
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}
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