Working on client/server madness
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@@ -372,8 +372,8 @@ public abstract class BaseDimDoor extends BlockDoor implements IDimDoor, ITileEn
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@Override
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public void enterDimDoor(World world, int x, int y, int z, Entity entity)
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{
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// We need to ignore particle entities
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if (world.isRemote || entity instanceof EntityFX)
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// FX entities dont exist on the server
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if (world.isRemote)
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{
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return;
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}
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