Rift blade is sword, added sounds
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@@ -87,7 +87,9 @@ public class ItemStabilizedRiftSignature extends itemLinkSignature
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{
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dimHelper.instance.createLink(linkCoords[3], par3World.provider.dimensionId, linkCoords[0], linkCoords[1], linkCoords[2],par4, par5+offset, par6);
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}
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dimHelper.instance.createLink(par3World.provider.dimensionId, linkCoords[3], par4, par5+offset, par6, linkCoords[0], linkCoords[1], linkCoords[2]);
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dimHelper.instance.createLink(par3World.provider.dimensionId, linkCoords[3], par4, par5+offset, par6, linkCoords[0], linkCoords[1], linkCoords[2]);
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par2EntityPlayer.worldObj.playSoundAtEntity(par2EntityPlayer,"mods.DimDoors.sfx.riftEnd", (float) .6, 1);
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par2EntityPlayer.sendChatToPlayer("Rift Created");
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}
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else if(!par3World.isRemote)
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@@ -105,6 +107,8 @@ public class ItemStabilizedRiftSignature extends itemLinkSignature
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//otherwise, it creates the first half of the link. Next click will complete it.
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key= dimHelper.instance.createUniqueInterDimLinkKey();
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this.writeToNBT(par1ItemStack, par4, par5+offset, par6,par3World.provider.dimensionId);
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par2EntityPlayer.worldObj.playSoundAtEntity(par2EntityPlayer,"mods.DimDoors.sfx.riftStart", (float) .6, 1);
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par2EntityPlayer.sendChatToPlayer("Rift Signature Stored");
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}
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return true;
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