Fixed orientation and transient doors
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@@ -71,10 +71,10 @@ public class RenderMobObelisk extends RenderLiving
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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}
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catch (Exception exception)
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{
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exception.printStackTrace();
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}
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catch (Exception exception)
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{
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exception.printStackTrace();
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}
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OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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