Fixed orientation and transient doors

This commit is contained in:
StevenRS11
2014-01-21 01:33:56 -05:00
parent 6bf70aebdb
commit 357db5e34d
7 changed files with 21 additions and 11 deletions

View File

@@ -48,7 +48,6 @@ public class ItemRiftSignature extends Item
@Override
public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
{
//TODO- recognize doors and intelligently place rifts on them.
// We must use onItemUseFirst() instead of onItemUse() because Minecraft checks
// whether the user is in creative mode after calling onItemUse() and undoes any
// damage we might set to indicate the rift sig has been activated. Otherwise,