Fixed orientation and transient doors

This commit is contained in:
StevenRS11
2014-01-21 01:33:56 -05:00
parent 6bf70aebdb
commit 357db5e34d
7 changed files with 21 additions and 11 deletions

View File

@@ -424,9 +424,10 @@ public abstract class BaseDimDoor extends BlockDoor implements IDimDoor, ITileEn
}
@Override
public void initDoorTE(World world, int x, int y, int z)
public TileEntity initDoorTE(World world, int x, int y, int z)
{
TileEntity te = this.createNewTileEntity(world);
world.setBlockTileEntity(x, y, z, te);
return te;
}
}

View File

@@ -1,6 +1,7 @@
package StevenDimDoors.mod_pocketDim.blocks;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public interface IDimDoor
@@ -11,5 +12,5 @@ public interface IDimDoor
public int getDrops();
public void initDoorTE(World world, int x, int y, int z);
public TileEntity initDoorTE(World world, int x, int y, int z);
}

View File

@@ -120,9 +120,10 @@ public class TransTrapdoor extends BlockTrapDoor implements IDimDoor, ITileEntit
}
@Override
public void initDoorTE(World world, int x, int y, int z)
public TileEntity initDoorTE(World world, int x, int y, int z)
{
TileEntity te = this.createNewTileEntity(world);
world.setBlockTileEntity(x, y, z, te);
return te;
}
}