Moved file structure around a bit, and added stabilized rift sig
fixed XP bug moving through doors made items shut doors again Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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@@ -209,6 +209,7 @@ public class dimHelper extends DimensionManager
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if (difDest)
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{
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player.dimension = link.destDimID;
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player.playerNetServerHandler.sendPacketToPlayer(new Packet9Respawn(player.dimension, (byte)player.worldObj.difficultySetting, newWorld.getWorldInfo().getTerrainType(), newWorld.getHeight(), player.theItemInWorldManager.getGameType()));
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@@ -229,11 +230,11 @@ public class dimHelper extends DimensionManager
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{
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PotionEffect effect = (PotionEffect)potionEffect;
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player.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(player.entityId, effect));
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player.playerNetServerHandler.sendPacketToPlayer(new Packet43Experience(player.experience, player.experienceTotal, player.experienceLevel));
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}
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player.playerNetServerHandler.sendPacketToPlayer(new Packet43Experience(player.experience, player.experienceTotal, player.experienceLevel));
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WorldServer.class.cast(newWorld).theChunkProviderServer.loadChunk(MathHelper.floor_double(entity.posX) >> 4, MathHelper.floor_double(entity.posZ) >> 4);
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