Moved file structure around a bit, and added stabilized rift sig

fixed XP bug moving through doors
made items shut doors again

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
This commit is contained in:
StevenRS11
2013-04-16 20:48:49 -04:00
parent 25754d7137
commit 3579070eb9
30 changed files with 371 additions and 36 deletions

View File

@@ -209,6 +209,7 @@ public class dimHelper extends DimensionManager
if (difDest)
{
player.dimension = link.destDimID;
player.playerNetServerHandler.sendPacketToPlayer(new Packet9Respawn(player.dimension, (byte)player.worldObj.difficultySetting, newWorld.getWorldInfo().getTerrainType(), newWorld.getHeight(), player.theItemInWorldManager.getGameType()));
@@ -229,11 +230,11 @@ public class dimHelper extends DimensionManager
{
PotionEffect effect = (PotionEffect)potionEffect;
player.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(player.entityId, effect));
player.playerNetServerHandler.sendPacketToPlayer(new Packet43Experience(player.experience, player.experienceTotal, player.experienceLevel));
}
player.playerNetServerHandler.sendPacketToPlayer(new Packet43Experience(player.experience, player.experienceTotal, player.experienceLevel));
WorldServer.class.cast(newWorld).theChunkProviderServer.loadChunk(MathHelper.floor_double(entity.posX) >> 4, MathHelper.floor_double(entity.posZ) >> 4);