Moved file structure around a bit, and added stabilized rift sig
fixed XP bug moving through doors made items shut doors again Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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77
StevenDimDoors/mod_pocketDim/blocks/dimHatch.java
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77
StevenDimDoors/mod_pocketDim/blocks/dimHatch.java
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package StevenDimDoors.mod_pocketDim.blocks;
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import StevenDimDoors.mod_pocketDim.DimData;
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import StevenDimDoors.mod_pocketDim.LinkData;
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import StevenDimDoors.mod_pocketDim.dimHelper;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.pocketProvider;
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import net.minecraft.block.BlockTrapDoor;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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public class dimHatch extends BlockTrapDoor
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{
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public dimHatch(int par1,int par2, Material par2Material)
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{
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super(par1, Material.iron);
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this.setCreativeTab(CreativeTabs.tabTransport);
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// this.setTextureFile("/PocketBlockTextures.png");
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// this.blockIndexInTexture = 16;
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}
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public void registerIcons(IconRegister par1IconRegister)
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{
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this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2());
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}
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public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
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{
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{
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int var10 = par1World.getBlockMetadata(par2, par3, par4);
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par1World.setBlockMetadataWithNotify(par2, par3, par4, var10 ^ 4,2);
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par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0);
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return true;
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}
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}
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//Teleports the player to the exit link of that dimension, assuming it is a pocket
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public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
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{
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int num = par1World.getBlockMetadata(par2, par3, par4);
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if(!par1World.isRemote&&(num>3&&num<8||num>11)&&par1World.provider instanceof pocketProvider)
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{
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this.onPoweredBlockChange(par1World, par2, par3, par4, false);
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DimData dimData = (DimData) dimHelper.instance.dimList.get(par1World.provider.dimensionId);
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LinkData exitLink=dimData.exitDimLink;
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dimHelper.instance.teleportToPocket(par1World, exitLink, par5Entity);
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}
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}
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public void onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5)
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{
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int var6 = par1World.getBlockMetadata(par2, par3, par4);
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boolean var7 = (var6 & 4) > 0;
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if (var7 != par5)
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{
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par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 ^ 4,2);
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par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);
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}
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}
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}
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