Gateways completed
Also added limbo gateways
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@@ -29,7 +29,7 @@ import StevenDimDoors.mod_pocketDim.schematic.InvalidSchematicException;
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import StevenDimDoors.mod_pocketDim.schematic.ReplacementFilter;
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import StevenDimDoors.mod_pocketDim.schematic.Schematic;
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import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
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import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
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import StevenDimDoors.mod_pocketDim.ticking.CustomLimboPopulator;
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import StevenDimDoors.mod_pocketDim.util.Point4D;
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public class DungeonSchematic extends Schematic {
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@@ -260,7 +260,7 @@ public class DungeonSchematic extends Schematic {
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}
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//Remove end portal frames and spawn Monoliths, if allowed
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boolean canSpawn = MonolithSpawner.isMobSpawningAllowed();
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boolean canSpawn = CustomLimboPopulator.isMobSpawningAllowed();
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for (Point3D location : monolithSpawnLocations)
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{
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spawnMonolith(world, location, entranceDoorLocation, turnAngle, pocketCenter, canSpawn);
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