Changed Rift Blade Recipe and Power
Changed Rift Blade recipe to use Stable Fabric and a Blaze Rod. Changed its base material from Gold to Diamond, which increases attack power and decreases enchantability a little.
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@@ -31,9 +31,9 @@ public class ItemRiftBlade extends ItemSword
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{
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private final DDProperties properties;
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public ItemRiftBlade(int itemID, EnumToolMaterial material, DDProperties properties)
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public ItemRiftBlade(int itemID, DDProperties properties)
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{
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super(itemID, material);
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super(itemID, EnumToolMaterial.EMERALD);
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this.setCreativeTab(mod_pocketDim.dimDoorsCreativeTab);
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this.setMaxStackSize(1);
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@@ -211,7 +211,7 @@ public class ItemRiftBlade extends ItemSword
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public boolean getIsRepairable(ItemStack par1ItemStack, ItemStack par2ItemStack)
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{
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//Don't include a call to super.getIsRepairable()!
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//That would cause this sword to accept gold as a repair material (since we set material = Gold).
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//That would cause this sword to accept diamonds as a repair material (since we set material = Diamond).
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return mod_pocketDim.itemStableFabric.itemID == par2ItemStack.itemID ? true : false;
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}
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