Update Dungeon Loot and Config Options

1. Made World Thread available as dungeon loot
2. Removed useless config options for loot that doesn't appear anymore
3. Tweaked some config names and variable names for consistency
This commit is contained in:
SenseiKiwi
2014-01-19 05:00:42 -04:00
parent 3026432895
commit 2ea7fe731b
12 changed files with 86 additions and 117 deletions

View File

@@ -21,16 +21,16 @@ public class ItemGoldDimDoor extends BaseItemDoor
@Override
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
{
par3List.add("Similar to a Iron Dim Door");
par3List.add("But if present in a pocket dim");
par3List.add("it will keep it loaded.");
par3List.add("Similar to a Dimensional Door");
par3List.add("but keeps a pocket dimension");
par3List.add("loaded if placed on the inside.");
}
@Override
public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y,
int z, int par7, float par8, float par9, float par10)
{
return tryItemUse(mod_pocketDim.goldDimDoor, stack, player, world, x, y, z, par7, false, true);
return tryItemUse(mod_pocketDim.goldenDimensionalDoor, stack, player, world, x, y, z, par7, false, true);
}
@Override
@@ -38,7 +38,7 @@ public class ItemGoldDimDoor extends BaseItemDoor
{
if (!world.isRemote)
{
if (tryPlacingDoor(mod_pocketDim.goldDimDoor, world, player, stack) &&
if (tryPlacingDoor(mod_pocketDim.goldenDimensionalDoor, world, player, stack) &&
!player.capabilities.isCreativeMode)
{
stack.stackSize--;

View File

@@ -33,7 +33,7 @@ public class ItemGoldDoor extends ItemDoor
else
{
++par5;
Block block = mod_pocketDim.goldDoor;
Block block = mod_pocketDim.goldenDoor;
if (par2EntityPlayer.canPlayerEdit(par4, par5, par6, par7, par1ItemStack) && par2EntityPlayer.canPlayerEdit(par4, par5 + 1, par6, par7, par1ItemStack))
{