Update Dungeon Loot and Config Options
1. Made World Thread available as dungeon loot 2. Removed useless config options for loot that doesn't appear anymore 3. Tweaked some config names and variable names for consistency
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@@ -15,16 +15,11 @@ import net.minecraft.world.IBlockAccess;
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public class BlockDoorGold extends BlockDoor
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{
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private Icon blockIconBottom;
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@SuppressWarnings("unused") // ??
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private DDProperties properties;
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public BlockDoorGold(int par1, Material par2Material,DDProperties properties)
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public BlockDoorGold(int par1, Material par2Material)
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{
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super(par1, par2Material);
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this.properties=properties;
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}
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@Override
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@@ -36,7 +31,7 @@ public class BlockDoorGold extends BlockDoor
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public int idDropped(int par1, Random par2Random, int par3)
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{
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return mod_pocketDim.itemGoldDoor.itemID;
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return mod_pocketDim.itemGoldenDoor.itemID;
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}
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@Override
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@@ -49,7 +44,7 @@ public class BlockDoorGold extends BlockDoor
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@SideOnly(Side.CLIENT)
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public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
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{
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if(par1IBlockAccess.getBlockId(par2, par3-1, par4) == this.blockID)
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if (par1IBlockAccess.getBlockId(par2, par3-1, par4) == this.blockID)
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{
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return this.blockIcon;
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}
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@@ -12,12 +12,11 @@ import net.minecraft.block.material.Material;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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@SuppressWarnings("deprecation")
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public class BlockGoldDimDoor extends BaseDimDoor
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{
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public BlockGoldDimDoor(int blockID, Material material,
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DDProperties properties) {
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public BlockGoldDimDoor(int blockID, Material material, DDProperties properties)
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{
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super(blockID, material, properties);
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}
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@@ -38,7 +37,7 @@ public class BlockGoldDimDoor extends BaseDimDoor
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@Override
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public int getDrops()
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{
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return mod_pocketDim.itemGoldDoor.itemID;
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return mod_pocketDim.itemGoldenDoor.itemID;
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}
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@Override
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@@ -56,8 +56,8 @@ public class BlockRift extends Block implements ITileEntityProvider
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this.blocksImmuneToRift.add(properties.UnstableDoorID);
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this.blocksImmuneToRift.add(properties.RiftBlockID);
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this.blocksImmuneToRift.add(properties.TransientDoorID);
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this.blocksImmuneToRift.add(properties.GoldDimDoorID);
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this.blocksImmuneToRift.add(properties.GoldDoorID);
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this.blocksImmuneToRift.add(properties.GoldenDimensionalDoorID);
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this.blocksImmuneToRift.add(properties.GoldenDoorID);
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this.blocksImmuneToRift.add(Block.blockIron.blockID);
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this.blocksImmuneToRift.add(Block.blockDiamond.blockID);
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