Changed name and fixed block update issues when setting door rotation
Also improved random rift code Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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@@ -32,7 +32,7 @@ public class dimHatch extends BlockTrapDoor
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{
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int var10 = par1World.getBlockMetadata(par2, par3, par4);
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par1World.setBlockMetadataWithNotify(par2, par3, par4, var10 ^ 4,1);
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par1World.setBlockMetadataWithNotify(par2, par3, par4, var10 ^ 4,2);
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par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0);
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return true;
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}
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@@ -65,7 +65,7 @@ public class dimHatch extends BlockTrapDoor
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if (var7 != par5)
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{
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par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 ^ 4,1);
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par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 ^ 4,2);
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par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);
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}
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}
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