Changed name and fixed block update issues when setting door rotation

Also improved random rift code

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
This commit is contained in:
StevenRS11
2013-04-01 16:45:16 -04:00
parent d3123a33f2
commit 19b099479f
38 changed files with 64 additions and 51 deletions

View File

@@ -35,12 +35,13 @@ public class PacketHandler implements IPacketHandler
public void onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player)
{
if (packet.channel.equals("GenericRandom"))
if (packet.channel.equals("DimDoorPackets"))
{
handleRandom(packet,player);
}
}
private void handleRandom(Packet250CustomPayload packet, Player player)
@@ -231,7 +232,7 @@ public class PacketHandler implements IPacketHandler
}
Packet250CustomPayload packet= new Packet250CustomPayload();
packet.channel="GenericRandom";
packet.channel="DimDoorPackets";
packet.data = bos.toByteArray();
packet.length = bos.size();;
PacketDispatcher.sendPacketToAllPlayers(packet);
@@ -267,7 +268,7 @@ public class PacketHandler implements IPacketHandler
}
Packet250CustomPayload packet= new Packet250CustomPayload();
packet.channel="GenericRandom";
packet.channel="DimDoorPackets";
packet.data = bos.toByteArray();
packet.length = bos.size();;
PacketDispatcher.sendPacketToAllPlayers(packet);
@@ -307,7 +308,7 @@ public class PacketHandler implements IPacketHandler
}
Packet250CustomPayload packet= new Packet250CustomPayload();
packet.channel="GenericRandom";
packet.channel="DimDoorPackets";
packet.data = bos.toByteArray();
packet.length = bos.size();;
PacketDispatcher.sendPacketToAllPlayers(packet);
@@ -348,7 +349,7 @@ public class PacketHandler implements IPacketHandler
}
Packet250CustomPayload packet= new Packet250CustomPayload();
packet.channel="GenericRandom";
packet.channel="DimDoorPackets";
packet.data = bos.toByteArray();
packet.length = bos.size();
@@ -396,7 +397,7 @@ public class PacketHandler implements IPacketHandler
dataOut.writeObject(dim);
Packet250CustomPayload packet= new Packet250CustomPayload();
packet.channel="GenericRandom";
packet.channel="DimDoorPackets";
packet.data = bos.toByteArray();
packet.length = bos.size();;
PacketDispatcher.sendPacketToAllPlayers(packet);