Progress on Implementing Dungeon Packs
Completed enough of the implementation and integration to compile DD. Some portions of the code are only for testing and will be removed later. The configuration for default dungeons is hardcoded - we can parse config files once we're certain that dungeon chains work. At the moment, dungeons generate but it doesn't seem like the rules we set are being followed properly. Renamed OptimizedRule to DungeonChainRule, and renamed the old DungeonChainRule to DungeonChainRuleDefinition, to match the role of each class better. Added some hax to DungeonGenerator to get packs integrated - the implementation will be much cleaner once the new save format is done.
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@@ -1,22 +1,36 @@
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package StevenDimDoors.mod_pocketDim.dungeon.pack;
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import java.util.ArrayList;
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import java.util.List;
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public class DungeonPackConfig
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{
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private String name;
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private ArrayList<String> typeNames;
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private boolean allowDuplicatesInChain;
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private ArrayList<DungeonChainRuleDefinition> rules;
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public DungeonPackConfig() { }
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@SuppressWarnings("unchecked")
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private DungeonPackConfig(DungeonPackConfig source)
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{
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this.name = source.name;
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this.typeNames = (ArrayList<String>) source.typeNames.clone();
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this.allowDuplicatesInChain = source.allowDuplicatesInChain;
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this.rules = (ArrayList<DungeonChainRuleDefinition>) source.rules.clone();
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}
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public void validate()
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{
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if (this.name == null)
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throw new NullPointerException("name cannot be null");
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if (this.typeNames == null)
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throw new NullPointerException("typeNames cannot be null");
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if (this.rules == null)
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throw new NullPointerException("rules cannot be null");
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}
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@Override
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public DungeonPackConfig clone()
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{
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return new DungeonPackConfig(this);
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@@ -24,26 +38,41 @@ public class DungeonPackConfig
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public String getName()
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{
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return null;
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return name;
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}
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public void setName(String name)
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{
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this.name = name;
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}
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public List<String> getTypeNames()
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public ArrayList<String> getTypeNames()
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{
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return null;
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return typeNames;
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}
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public void setTypeNames(ArrayList<String> typeNames)
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{
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this.typeNames = typeNames;
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}
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public boolean allowDuplicatesInChain()
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{
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return false;
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return allowDuplicatesInChain;
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}
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public void setAllowDuplicatesInChain(boolean value)
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{
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allowDuplicatesInChain = value;
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}
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public void setRules(Object object) {
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// TODO Auto-generated method stub
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public void setRules(ArrayList<DungeonChainRuleDefinition> rules)
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{
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this.rules = rules;
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}
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public ArrayList<DungeonChainRule> getRules() {
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// TODO Auto-generated method stub
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return null;
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public ArrayList<DungeonChainRuleDefinition> getRules()
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{
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return rules;
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}
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}
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