Fixed door orientation finally.

Limbo generates terrain under you

can use items in limbo

more voids to send you home.

update to 1.5.2

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
This commit is contained in:
StevenRS11
2013-05-09 17:16:27 -04:00
parent 995755360a
commit 0b5bbb7dc1
20 changed files with 63 additions and 36 deletions

View File

@@ -34,19 +34,22 @@ public class pocketTeleporter
this.x=link.destXCoord;
this.y=link.destYCoord;
this.z=link.destZCoord;
this.sendingLink=link;
int id;
id=dimHelper.instance.getDestOrientation(sendingLink);
if(par1Entity instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) par1Entity;
int id;
id=dimHelper.instance.getDestOrientation(sendingLink);
//System.out.println("Teleporting with link oreintation "+id);
@@ -91,9 +94,7 @@ public class pocketTeleporter
par1Entity.motionX=0;
par1Entity.motionZ=0;
par1Entity.motionY=0;
int id;
id=dimHelper.instance.getDestOrientation(sendingLink);
par1Entity.rotationYaw=(id*90)+90;
@@ -151,10 +152,7 @@ public class pocketTeleporter
else if(par1Entity instanceof Entity)
{
int id;
id=dimHelper.instance.getDestOrientation(sendingLink);
//System.out.println("Teleporting with link oreintation "+id);