Fixed door orientation finally.
Limbo generates terrain under you can use items in limbo more voids to send you home. update to 1.5.2 Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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@@ -111,8 +111,14 @@ public class itemLinkSignature extends Item
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{
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if(dimHelper.instance.getLinkDataFromCoords(par4, par5+count, par6,par3World)!=null)
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{
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orientation = dimHelper.instance.getLinkDataFromCoords(par4, par5+count, par6,par3World).linkOrientation;
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int id= (par3World.getBlockId(par4, par5+count, par6));
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if(id == mod_pocketDim.dimDoorID||id==mod_pocketDim.ExitDoorID||id==mod_pocketDim.chaosDoorID)
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{
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orientation = dimHelper.instance.getLinkDataFromCoords(par4, par5+count, par6,par3World).linkOrientation;
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}
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}
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}
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