Fixed door orientation finally.
Limbo generates terrain under you can use items in limbo more voids to send you home. update to 1.5.2 Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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@@ -310,7 +310,7 @@ public class dimHelper extends DimensionManager
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{
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if(linkData!=null)
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{
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@@ -330,7 +330,7 @@ public class dimHelper extends DimensionManager
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{
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this.generatePocket(linkData);
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if(mod_pocketDim.teleTimer==0||entity instanceof EntityPlayer)
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{
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mod_pocketDim.teleTimer=2+rand.nextInt(2);
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@@ -341,13 +341,11 @@ public class dimHelper extends DimensionManager
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}
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entity = this.teleportEntity(world, entity, linkData);
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if(entity instanceof EntityPlayerMP)
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{
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@@ -392,6 +390,7 @@ public class dimHelper extends DimensionManager
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entity.worldObj.setBlock(playerXCoord, playerYCoord-1, playerZCoord, mod_pocketDim.blockDimWallID);
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}
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this.generateDoor(world,linkData);
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@@ -411,6 +410,7 @@ public class dimHelper extends DimensionManager
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}
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}
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/**
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if(entity.worldObj.getBlockId(x, y, z)==mod_pocketDim.dimDoorID||entity.worldObj.getBlockId(x, y, z)==mod_pocketDim.ExitDoorID)
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{
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if(this.getLinkDataFromCoords(x, y, z, entity.worldObj)!=null)
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@@ -422,7 +422,8 @@ public class dimHelper extends DimensionManager
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}
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}
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**/
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}
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}
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@@ -660,7 +661,7 @@ public class dimHelper extends DimensionManager
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if(blockToReplace!=mod_pocketDim.dimDoorID&&blockToReplace!=mod_pocketDim.linkExitDoorID&&blockToReplace!=mod_pocketDim.linkDimDoorID&&blockToReplace!=mod_pocketDim.ExitDoorID&&blockToReplace!=mod_pocketDim.transientDoorID)
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{
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this.getWorld(destinationID).setBlock(destX, destY-1, destZ, doorTypeToPlace,destOrientation,2);
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this.getWorld(destinationID).setBlock(destX, destY, destZ, doorTypeToPlace,world.getBlockMetadata(locX, locY, locZ),2);
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this.getWorld(destinationID).setBlock(destX, destY, destZ, doorTypeToPlace,8,2);
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// System.out.println("Genned door");
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}
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