package StevenDimDoors.mod_pocketDimClient;
import StevenDimDoors.mod_pocketDim.CommonProxy;
import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityTransTrapdoor;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.client.registry.RenderingRegistry;


public class ClientProxy extends CommonProxy
{
	
	@Override
	public void registerRenderers()
	{
		//MinecraftForgeClient.preloadTexture(BLOCK_PNG);
        ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDimDoor.class, new RenderDimDoor());
        ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTransTrapdoor.class, new RenderTransTrapdoor());
        //This code activates the new rift rendering, as well as a bit of code in TileEntityRift
        //ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRift.class, new RenderRift());

		//MinecraftForgeClient.preloadTexture(RIFT2_PNG);
       RenderingRegistry.registerEntityRenderingHandler(MobMonolith.class, new RenderMobObelisk(.5F));		
	}
	
	@Override
	public void loadTextures()
	{

	}
	
	@Override
	public  void printStringClient(String string)
	{	
	}
	
}