diff --git a/Client/Unity/README.md b/Client/Unity/README.md index a066a87..f701afd 100644 --- a/Client/Unity/README.md +++ b/Client/Unity/README.md @@ -1,5 +1,5 @@ # Unity Setup -First, set the ip of the csnc compatible server. +First, set the ip of the csnc compatible server. \ (it needs to be formatted as such http://192.51.100.123:1234/ or http://mydomain.tld:1234/) ![image](./InstructionalImages/ipchange.png) diff --git a/README.md b/README.md index dc64c18..4a2d681 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,16 @@ # CSNC -Client-Sync-Net-Code for unity game objects - -A set of very basic drop-in scripts for client-server games that allows 'p2p' style synchronization - -great for synchronizing simple visual things that are mostly controlled by clients such as particles or thrown objects \ No newline at end of file +Client-Sync-Net-Code for unity (but potentially not just unity) game objects + +A set of very basic drop-in scripts for client-server games that allows 'p2p' style synchronization + +great for synchronizing simple visual things that are mostly controlled by clients such as particles or thrown objects + +## Unity Setup +Please refer to : \ +https://gitea.apexfight.net/apex/CSNC/src/branch/main/Client/Unity#unity-setup + +## NodeJS Setup +Email me at vlrtch3571@gmail.com if you want me to make a tutorial or need help + +this project is about 90% complete other than the godot and go implementations which will be done if i ever decide to make anything with either one \ No newline at end of file